No Multiplayer in Darksiders II?

Well this shouldn’t come as a surprise…or should it? Granted its predecessor had players “riding solo,” can a video game in this day and age succeed with only a singleplayer campaign? (Of course it can.)

Now to clear up a bit of misconception, Darksiders developer, Vigil Games, claim to have in fact would have loved to see multiplayer as a part of the game, but the challenges were overbearing.

“When we put together the pitch for Darksiders 1, we wanted it to be multiplayer then,” Director Marvin Donald told IGN. “It’s just too much work when you’re starting a brand new studio with a new [intellectual property] and you’re building your own technology. We’re also evolving the series into more of [a role-playing game], which was something else we wanted to do from the beginning, but we just didn’t have the resources or time or money to do it the first time around and do it justice.”

Now before gamers get up-in-arms as we are known to do, Donald explains the complexities that Vigil Games will be dealing with if multiplayer were to indeed be added to Darksiders II:

Each character — War in the first game, and Death in the sequel — has its own animation set consisting of 800 to 1,000 animations. That might not be an issue if animations could be shared between characters, but that’s not possible because each has different proportions.

To the credit of Vigil Games, they are focusing on an incredible and in-depth singeplayer campaign, rather than leaving it out to dry and tacking on a horrible multiplayer experience. Kudos to them!

Thanks 1UP!

Share this article:

Facebook
Twitter
Reddit
Pocket
Email
Tumblr
Final Checkpoint Podcast
Full Circle Podcast
Latest Posts

Share this article:

Facebook
Twitter
LinkedIn
Tumblr
Email
WhatsApp

Recent Posts

Gaming News

A Tale of Two Warriors | Assassin’s Creed Shadows Impressions

These impressions will be spoiler free After years of speculation and multiple delays, The Assassin’s Creed franchise finally made it to Japan. With the stealth gameplay and assassination combat style, ...
The Mcon controller in black held by an artificial hand CES

Is The MCon The Best Smart Phone Controller Yet?

With the growing popularity of mobile and cloud gaming, many have been on the hunt for the perfect controller. The Backbone and Razer Kishi have done a great job making ...
The LG transparent tv from CES displayed in a high rise apartment CES

LG at CES 2025

Every year CES comes around and every year, LG has a great booth. They may be one of the most consistent companies when it comes to showing technology at the ...
Six Days in Fallujah Key Art. Two soldiers preparing for breech Features

Real Warfare with Six Days in Fallujah

Six Days in Fallujah was originally announced in 2009. It is a first-person shooter based on the 2004 conflict in Iraq. It was met with much opposition because it is ...
The Mad Catz M.2.X Pro Force Feedback racing wheel Gaming

Level Up You Racing Experience With the Mad Catz M.2.X. Pro Racing Wheel

Mad Catz, the company known for their fight sticks, is releasing a new force feedback racing wheel. The Mad Catz M.2.X. Pro force feedback racing wheel is the perfect plug-and-play ...
Three fortnite character overlooking the map Features

How Fortnite Hurt The Gaming Industry

When Fortnite was initially released in 2017, it was a PVE defense game that didn’t seem like it would be around for long. With the growing popularity of games in ...