No Multiplayer in Darksiders II?

Well this shouldn’t come as a surprise…or should it? Granted its predecessor had players “riding solo,” can a video game in this day and age succeed with only a singleplayer campaign? (Of course it can.)

Now to clear up a bit of misconception, Darksiders developer, Vigil Games, claim to have in fact would have loved to see multiplayer as a part of the game, but the challenges were overbearing.

“When we put together the pitch for Darksiders 1, we wanted it to be multiplayer then,” Director Marvin Donald told IGN. “It’s just too much work when you’re starting a brand new studio with a new [intellectual property] and you’re building your own technology. We’re also evolving the series into more of [a role-playing game], which was something else we wanted to do from the beginning, but we just didn’t have the resources or time or money to do it the first time around and do it justice.”

Now before gamers get up-in-arms as we are known to do, Donald explains the complexities that Vigil Games will be dealing with if multiplayer were to indeed be added to Darksiders II:

Each character — War in the first game, and Death in the sequel — has its own animation set consisting of 800 to 1,000 animations. That might not be an issue if animations could be shared between characters, but that’s not possible because each has different proportions.

To the credit of Vigil Games, they are focusing on an incredible and in-depth singeplayer campaign, rather than leaving it out to dry and tacking on a horrible multiplayer experience. Kudos to them!

Thanks 1UP!

Share this article:

Share on facebook
Facebook
Share on twitter
Twitter
Share on linkedin
LinkedIn
Share on tumblr
Tumblr
Share on email
Email
Share on whatsapp
WhatsApp

Recent Posts

No Rest for the Wicked Key Art Gaming News

No Rest For The Wicked Launch Trailer

Many people are most familiar with Moon Studios from their games in the Ori universe. Those games are filled with some of the best and most complex platforming mechanics and …

Features

Are Subscription Services Like Xbox’s Game Pass Good for Developers?

People have questioned the benefit of Game Pass since its original release in 2017. Subscription services can have amazing benefits for the consumer but does it negatively impact developers? The …

Kamikaze Lasspalnes in game screenshot PAX East

A Plane Dating Sim? Kamikaze Lassplanes @ PAX East 2024

When we say that Shidosha has an interesting taste in games, we are not exaggerating. Are you into bullet hell shooters? How about dating sims? Well if that piques your …

No Love Lost - person fighting an alien creature PAX East

A Colorful Competitive Extraction Shooter – No Love Lost @ PAX East 2024

No Love Lost is a new extraction shooter from Ratloop Games Canada. You are dropped onto an alien world and have to compete against not only the enemy team but …

Heartworm game art. A woman with short dark hair holding a camera PAX East

A PS1 Styled Masterpiece – Heartworm @ PAX East 2024

PAX continues to deliver new and unique gaming experiences. This year, one of our favorite games was Heartworm, a PS1 style horror game with Tank controls. Inspired by games like …

Warframe and Soulframe Live Devstream at PAX East Gaming News

Warframe and Soulframe Make an Apprearance at PAX East 2024

Digital Extremes held their most recent Devstream live during PAX East 2024, celebrating 11 years of Wareframe. One of the most exciting bits of news was the deeper look into …