Psychonauts In The Rhombus of Ruin Review | Psychonauts VR

For a 12 year old game, Psychonauts has managed to stay surprisingly relevant in the last few years after a successful crowdfunding campaign for Psychonauts 2 and re-releases of the original game on newer gen consoles. Most recently, the Double Fine team is working to bridge the gap between the two games with their latest entry into the series: Psychonauts In The Rhombus of Ruin.

The Rhombus of Ruin takes the series from 3D platformer to a virtual realtiy adventure puzzler. The story picks up immediately where Psychonauts leaves off, starting aboard a plane on the way to save the kidnapped Psychonaut leader, Truman Zanotto. The returning hero Raz is accompanied by some familiar faces, but the team is quickly derailed after a short training segment, which is where the real story starts. Without going into too much detail, the whole team, including Raz, is more or less incapacitated, and it’s up to him to get them out.

Raz Thinking

This is where the VR element comes in. To save everyone, Raz must teleport from mind to mind to solve a series of puzzles using his own psychic abilities. As you free team members, your abilities strengthen, allowing you to eventually utilize all of your psychic abilities.

Rhombus of Ruin is the first time I’ve played a PlayStation VR game that makes perfect sense for the platform. The teleporting feels natural and comfortable, as do the rest of your psychic abilities, whether you’re setting things on fire with pyrokinesis or blasting guys in the head with your psyblast. The story gives you a reason as to why you’re stationary, other than the usual handwave that it’s used to cut down on motion sickness, and there’s no need argue with it. Even Until Dawn: Rush of Blood, which is by all means a fun rail shooter, seems forced narratively since there’s no reason for you to be on a rollercoaster. Rhombus of Ruin is a joy to play because of the narrative inclusion, and it doesn’t overstay it’s welcome with a quick 2-3 hour run time.

coach oleander hanging

The main focus of the game is the various puzzles you’ll come across, running the gamut from environmental puzzles to some maze and item based puzzles. They feel like classic point and click puzzles but in a first person immersive world. Most of them  involve you finding objects in the room, moving them around, and figuring out the best way for those objects to work together to reach a solution, whether it’s dissembling and reforming objects into different objects to meet a goal or figuring out how to power a bus.

Solving each puzzle feels slightly nostalgic since the idea is an update to the formula that drives games like Day of The Tentacle and Grim Fandango, and solving them is always enjoyable, as the solutions and the game itself are brimming with character. As with any puzzle game, the solutions can be frustrating from time to time,  causing you to throw cupcakes at a fat rat for a half hour for example, but they never seem overwhelming. Even if the solution doesn’t click immediately, there’s always a small enough number of items to interact with that you know the possibility is within reach.

The only downside for the gameplay is that it would have been nice to use your abilities more than once. During the intro, Raz is able to use all of his abilities, which is immediately exciting as you’re able to fling flaming rolls of toilet paper around the cockpit of the plane or blast storage compartments with your mental prowess. These powers are quickly stripped away though and only resurface once or twice to solve a specific puzzle. Had they not been available in the intro segment, the limitation would have likely been more bearable because you wouldn’t feel like you were missing out.

Flaming TP

Seeing the world from Raz’s perspective is great and something anyone with a PSVR headset should jump into. It feels very much like the original Psychonauts but updated for 2017. The environment is colorful and inventive, taking place mostly in the ‘real’ world with some minor detours for mindscapes. The sound design is excellent too, working well with the headset to form an immersive environment.

Being a fan of Psychonauts helps you to get everything out of the game, but you can definitely play Rhombus of Ruin by itself and fully enjoy it. Double Fine has done a good job bridging the narrative gaps in the story while creating a self-contained episode that needs no further explanation. Plus, at a palatable length and having easy to learn mechanics, Psychonauts In The Rhombus of Ruin is a solid addition to the PSVR library.

Share this article:

Facebook
Twitter
Reddit
Pocket
Email
Tumblr
Final Checkpoint Podcast
Full Circle Podcast
Latest Posts

Share this article:

Facebook
Twitter
LinkedIn
Tumblr
Email
WhatsApp

Recent Posts

The Mcon controller in black held by an artificial hand CES

Is The MCon The Best Smart Phone Controller Yet?

With the growing popularity of mobile and cloud gaming, many have been on the hunt for the perfect controller. The Backbone and Razer Kishi have done a great job making ...
The LG transparent tv from CES displayed in a high rise apartment CES

LG at CES 2025

Every year CES comes around and every year, LG has a great booth. They may be one of the most consistent companies when it comes to showing technology at the ...
Six Days in Fallujah Key Art. Two soldiers preparing for breech Features

Real Warfare with Six Days in Fallujah

Six Days in Fallujah was originally announced in 2009. It is a first-person shooter based on the 2004 conflict in Iraq. It was met with much opposition because it is ...
The Mad Catz M.2.X Pro Force Feedback racing wheel Gaming

Level Up You Racing Experience With the Mad Catz M.2.X. Pro Racing Wheel

Mad Catz, the company known for their fight sticks, is releasing a new force feedback racing wheel. The Mad Catz M.2.X. Pro force feedback racing wheel is the perfect plug-and-play ...
Three fortnite character overlooking the map Features

How Fortnite Hurt The Gaming Industry

When Fortnite was initially released in 2017, it was a PVE defense game that didn’t seem like it would be around for long. With the growing popularity of games in ...
Master Chief holding his helmet. Halo Infinite Features

What Halo Infinite Should Have Been

https://youtu.be/Cagxj2RchQI?si=_fFf3fs_fsh7d0Fq Many people have a gaming franchise that changed their life in some way. I have life-long friendships that have been formed while playing games like Mario Kart and Golden ...