Tales From the Borderlands Episode 3 Review | Sliding Sideways

Tales From the Borderlands

Tales From the Borderlands limps through its median episode with technical issues peppering an otherwise humorous and emotional entry.

Telltale Games has a bit of a reputation at this point for placing story ahead of gameplay and just about any other piece of a traditional game tapestry. Story, as a result, seems like a constant plus with every episode since the original Walking Dead season; meanwhile, gameplay segments and other technical happenings are allowed to twist in the breeze to an extent, varying wildly from episode to episode in any of their franchises.

Tales From the Borderlands

Catch-A-Ride, which follows Rhys and Fiona out of their episode two debacle and into one of two main branching paths, seems to be the buggiest episode of anything Telltale has ever put out. An early segment that some may never see depending on their ultimate choice in episode two glitched hard over a game over screen, instantly placing Fiona back at the start of a hallway while Rhys continued to fight someone as if the game over had never happened. While that fight continued, another copy of his model was flashing in and out of existence while being silently guided to his counterpart wherein the world seemed to become one again.

Even a highlight of previous Tales From the Borderlands episodes – the stylish, thematic opening – loaded and played with no character models. Various objects flew around while the RV appeared to drive itself until the models popped in again after the cinematic had concluded. Even a second play through yielded lengthy, almost-crashing segues between camera angles time after time again while some actions that require timing to pull off successfully went overlapped. Some dialogue options took part of the apparent timer to load into existence, forcing quite a few quick reads during splitting decisions.

This Tales From the Borderlands episode does, however, have some spots that feel bright, such as the joy that is witnessing the characters finally stop and breathe. A slow walk between two characters is one of the episode highlights when both of them realize the whirlwind of changes that seems to have sprung up in their time together while a certain Vault Hunter takes on a mentor position, also unlocking unseen avenues of conversation. A lot of people will want to focus on these moments, not the graphical stutters that seem to plague Telltale’s aging game engine.

Tales From the Borderlands

Gameplay seems a bit more involved in this Tales From the Borderlands entry with a certain obstacle having one specific approach. Most of said gameplay actually services Fiona’s story as she is often tasked with using her cleverness to take on certain situations whereas Rhys is just capable of swinging a mean bat and using his own augmentations.

Gortys is a new team member in Catch-A-Ride, and might be the best original character introduced so far. The innocence and honesty this character displays is purposed to be in direct contrast with the salty, sarcastic nature of the rest of the crew, which the game itself points out. The combination feels needed in a world like Pandora where just about everyone is a mercenary looking to kill anything around, and it’s a combination that will stick around—hopefully!—until the end of the line.

Tales From the Borderlands still has what it seems to do well in episode three, but it’s just buried by marring graphical and technical issues that showcase the worst Telltale has to offer in those areas. Gortys and some calm, slightly-emotional chats between characters bring the episode to a spot where the gang is behind the 8-ball by the end, and where they can go nowhere but up for their next chapter.

Share this article:

Facebook
Twitter
Reddit
Pocket
Email
Tumblr
Final Checkpoint Podcast
Full Circle Podcast
Latest Posts

Share this article:

Facebook
Twitter
LinkedIn
Tumblr
Email
WhatsApp

Recent Posts

The Mcon controller in black held by an artificial hand CES

Is The MCon The Best Smart Phone Controller Yet?

With the growing popularity of mobile and cloud gaming, many have been on the hunt for the perfect controller. The Backbone and Razer Kishi have done a great job making ...
The LG transparent tv from CES displayed in a high rise apartment CES

LG at CES 2025

Every year CES comes around and every year, LG has a great booth. They may be one of the most consistent companies when it comes to showing technology at the ...
Six Days in Fallujah Key Art. Two soldiers preparing for breech Features

Real Warfare with Six Days in Fallujah

Six Days in Fallujah was originally announced in 2009. It is a first-person shooter based on the 2004 conflict in Iraq. It was met with much opposition because it is ...
The Mad Catz M.2.X Pro Force Feedback racing wheel Gaming

Level Up You Racing Experience With the Mad Catz M.2.X. Pro Racing Wheel

Mad Catz, the company known for their fight sticks, is releasing a new force feedback racing wheel. The Mad Catz M.2.X. Pro force feedback racing wheel is the perfect plug-and-play ...
Three fortnite character overlooking the map Features

How Fortnite Hurt The Gaming Industry

When Fortnite was initially released in 2017, it was a PVE defense game that didn’t seem like it would be around for long. With the growing popularity of games in ...
Master Chief holding his helmet. Halo Infinite Features

What Halo Infinite Should Have Been

https://youtu.be/Cagxj2RchQI?si=_fFf3fs_fsh7d0Fq Many people have a gaming franchise that changed their life in some way. I have life-long friendships that have been formed while playing games like Mario Kart and Golden ...