Infamous: First Light Review | Hopefully Not the Last Light

When Infamous: Second Son launched in March it had quite a bit of hype behind it. While it may not have fulfilled all the potential it had, it was still a great game. Its been five months since Infamous: Second Son was released and now we have our first stand-alone DLC expansion.

When I heard Infamous: First Light was coming, I’ll be completely honest, I was not all very excited. Despite how much of a fan of the series I am and how much I enjoyed Second Son, I just wasn’t ready for more. I’m also not that big on challenge rooms, so this DLC just didn’t have me all that excited. The good news is that I was wrong to not be excited, because this side story is all sorts of fun.

infamous first lightIn Infamous: First Light you play as the side character from Second Son, Fetch. Unlike Delsin from the main game, Fetch actually has a certain amount of depth to her which is a much welcomed improvement. The story revolves around Fetch and her brother, who are both homeless and trying to leave town. One of the weakest aspects from Second Son was its story and while First Light does not have an amazing story it does a better job thanks mostly in part to its troubled main character.

The gameplay in Infamous has always been where the games shine the most and Infamous: First Light is no exception. If you have played Second Son you know exactly what you are getting yourself into. The one downside is coming from the main game where you are used to having the ability to switch between all your other powers. As to be expected in First Light though, you are limited to just Fetch‘s neon powers. This may be a bigger problem for some than it is for others. Personally, my favorite powers in Second Son were the neon powers. So, I didn’t have to much of an issue. Fetch‘s neon powers are a little different from Delsin’s though. They are tweaked to make it a little more interesting since it is the only powers you will be using.

infamous first light

Running around Seattle with super powers is as fun as ever, although nothing has really changed. The main game in First Light doesn’t do anything to move the series forward in any meaningful ways. The uninspired mission design from Second Son still finds its way into this game unfortunately. Each mission mainly consist of you just going to a certain area and killing any number of enemies. This is a problem that I wish didn’t exist, but thankfully to the very fun and fluid combat, you notice it a little less.

The one new feature Infamous: First Light brings to the table is a series of wave based challenge rooms. If the idea of this causes you to scratch your head and wonder why, you’re not alone. Infamous is never a game I felt needed anything like this. Maybe its just me, but challenge rooms just don’t excite me. I was pleasantly surprised to find out that they are actually quite a bit of fun though. The challenge rooms don’t do anything particularly new. They are just fun to chase your friends high scores and to do various challenges. It’s a very typical setup that involves you killing increasingly harder waves of enemies until you die.

The formula here is once again held up by the awesome combat. There is a leaderboard to challenge everyone you know, and a ton of challenges to complete that lead to that platinum trophy. You heard that right, this standalone DLC has a platinum trophy, and it is a fun one. You can beat the main story in about 3 hours, and you can knock out that platinum trophy in around 8-10 hours.

infamous first light

Infamous: First Light doesn’t break any new ground for the series, it just serves as a fun experience for fans. The combat is as fast, fun, and fluid as it has ever been. It makes up for a lot of shortcomings the game has. If only Sucker Punch would have used the criticism from Second Son to make this DLC amazing and a little less typical.

Share this article:

Share on facebook
Facebook
Share on twitter
Twitter
Share on linkedin
LinkedIn
Share on tumblr
Tumblr
Share on email
Email
Share on whatsapp
WhatsApp

Recent Posts

The Mad Catz M.2.X Pro Force Feedback racing wheel Gaming

Level Up You Racing Experience With the Mad Catz M.2.X. Pro Racing Wheel

Mad Catz, the company known for their fight sticks, is releasing a new force feedback racing wheel. The Mad Catz M.2.X. Pro force feedback racing wheel is the perfect plug-and-play …

Three fortnite character overlooking the map Features

How Fortnite Hurt The Gaming Industry

When Fortnite was initially released in 2017, it was a PVE defense game that didn’t seem like it would be around for long. With the growing popularity of games in …

Master Chief holding his helmet. Halo Infinite Features

What Halo Infinite Should Have Been

https://youtu.be/Cagxj2RchQI?si=_fFf3fs_fsh7d0Fq Many people have a gaming franchise that changed their life in some way. I have life-long friendships that have been formed while playing games like Mario Kart and Golden …

Gaming News

Should You Buy A Meta Quest 3S?

https://youtu.be/EVSbA2Yxx2k?si=G2KXmPguAB_45u5n Meta recencetly heald their Meta Connect conference and announced some excited things if you’re into VR and AR. The Meta Quest 2 was once the hottest item in their …

Halo Project Foundry Gaming News

What Is The Future of Halo?

https://youtu.be/a2CCRgycbLI?si=3juhSUwirUTpKWoJ There have been rumors for years about what is next for Halo. Today during the Halo World Championships, we got our answers. 343 Industries will now be known as …

Mighty Morphin Power Rangers: Rita's Rewind Gaming News

Mighty Morphin Power Rangers: Rita’s Rewind | Developer Interview

It may surprise many, but there has never been a Power Rangers arcade beat ’em up game. (I know right!?!?!) Mighty Morphin Power Rangers: Rita’s Rewind is a passion project …