Ever since the launch of Battlefield 4 there have been a few issues along the way. The latest hiccup came with the recent release of the DLC pack, Naval Strike, which has made the online portion of the game prone to ‘rubber banding’ for some players. ‘Rubber banding’ is when a player may move a few feet forward and then be teleported backwards several feet causing issues with aiming and shooting. This ‘rubber banding’ can cause major problems in twitch based games as players need to have the ability to aim and shoot accurately on the move.
The ‘rubber banding’ seems to have stemmed from hardware configuration issues, specifically the hardware dedicated to the 64 player matches. Dice believes they have addressed the problem that began after the release of Naval Strike by investing in new hardware and utilizing some brand new high-performance servers. After much testing, they claim to have seen a significant amount of improvement in performance within the 64 player matches, and they expect this trend to continue in a positive fashion.
Dice says this solution took a little longer than they would have liked, but they believe it is a long-term investment that should bring the best experience to Battlefield 4 players from here on out.