I’m back with another interview from Ubisoft’s Far Cry 5 event.
Dell sits down with cult expert, Rick Alan Ross, who consulted Ubisoft on Far Cry 5 and helped add authenticity to Project Eden’s Gate.
We sit down with Far Cry 5 Creative Director, Dan Hay, to talk about the game’s new Character Customization, the Arcade Mode, and the three
Looking for something video-game inspired but understated and dignified to wear? RockLove Jewelry is here to serve up some sweet geekiness wares for you.
At this year’s Pax West, we were able to check in with Joe Mirabello from Terrible Posture Games to talk about his latest game, MOTHERGUNSHIP.
We visited Pax West this year and stopped by the Fortnite booth to speak with Zak Phelps from Epic Games about Fortnite, new modes, his favorite guns, and more. Watch it here.
While at Pax West 2017, we were given the opportunity to give WB Games’ Shadow of War a try and to speak with Bob Roberts from the development team at Monolith Productions. Watch it here.
Value or Validation; Why Write About Video Games? A Critical Exploration on Passion, Thought and Discovering Yourself.
Robots vs. Enforcers In Aftercharge: An Interview with Laurent Mercure About The Upcoming PvP Shooter
Discover the upcoming fight between workonics and enforcers in our talk with Laurent Mercure from Chainsawesome Games, creators of Aftercharge.
We sat down with DaJuan “Shroomed” McDaniel to talk about diversity, the Smash community growing up, and the U.S. presidency.
In this video, I’m sharing with you my interview with Jason VandenBerghe, Creative Director behind For Honor. We’ll be talking primarily about the single player
At an Ubisoft event in San Francisco I got the opportunity to play a few hours of For Honor’s new gameplay modes, and for the
Akira Yamaoka is a master of horror composition. His legacy was forged with his work on the Silent Hill series, mastering sound design and atmosphere