There’s no question that the Mass Effect trilogy left us speechless, be it positively or negatively. Now, BioWare is set to do that again as it preps for the unveiling of a new chapter in the most highly-regarded, galactic franchise – Mass Effect: Andromeda.
With E3 on the horizon, BioWare vocalized some of the features and capabilities that will be present in Mass Effect: Andromeda on their blog this morning and have also announced that they’ll be unveiling the game at Electronic Art’s PLAY Press Conference in Los Angeles. EA’s PLAY is one of the several off-branches of E3 that have been created by game publishers in the recent months, with BioWare playing a critical role.
Known for it’s creative combination of role-playing, riveting storytelling and third person shooting elements, Mass Effect became a huge hit when the game debuted back in 2007. The game was groundbreaking in that it offered the player to actually fill the shoes of their main character by allowing them to make decisions on how to go about dialogue. The choices that you made in the first go around directly effected the outcome of the Mass Effect 2 and 3, allowing for a cohesive, connected gameplay experience.
We’re sure that Mass Effect: Andromeda will encompass a lot of what has been implemented in the past, but BioWare personnel noted of a few structural changes to this new and exciting tale in the series.
For one, Mass Effect: Andromeda is an entirely new start to the series. Gone are Commander Shepherd and his fight against the Reapers. With Andromeda, there is said to be new galaxies, new characters and entirely new worlds to discover and explore. Secondly, the game will run under the DICE Frostbite engine, notably responsible for high graphical fidelity in games like Battlefield and Star Wars: Battlefront.
“One of our biggest ambitions is to give players an unprecedented level of freedom for a Mass Effect experience –where you’ll go, how you’ll get there, and how you’ll play,” BioWare General Manager Aaryn Flynn said.
We can expect a trailer or something more visual as they unveil what they’re working on at the press conference being held on July 12.