Phil Spencer: VR Has a Long Way to Go Before Coming to Project Scorpio

Project Scorpio

In a recent interview, the head of Xbox declared that VR will arrive to Project Scorpio probably in two years time, when it does not feel like “demos and experiments” any more.

2016 is definitely an important year for all things VR related. The launch of PlayStation VR last month signaled the ultimate arrival of the device to last generation consoles. Adding to the list, Microsoft has already presented Microsoft VR, their own VR headset for Windows 10 that accompanies their venture into augmented reality with the Hololens. With this landscape in sight, one could only ask whether Microsoft would take the next step and ensure VR support for their upcoming Project Scorpio – the upgraded Xbox One coming next year. Well, it seems we’ll need to wait a tad more for this to happen.

In a recent interview with Stevivor, Phil Spencer talked extensively about this topic, reassuring us that VR will only arrive to their newest platform when it does not feel like mere “demos and experiments” any more. These words come from an avid professional who owns a HTC Vive and Oculus Rift. Still, he believes we’ll need around 2 years time to see hardcore VR mainstream. “I don’t think the creators in the game space have yet found – well, they haven’t obviously perfected the craft of building VR games,” Spencer said.

Project Scorpio

It Will Arrive to Project Scorpio – Just Not Yet

In the interview, Spencer delves into the world of possibilities that VR has already opened. However, he says, all of those projects have been more about experiences than anything else. Although he likes the immersion they bring, it does not mean he necessarily wants to see them fully integrated into Microsoft consoles. At least, not for now. “I think VR will find its spot in gaming; I would make that bet,” he comments. “We designed Scorpio as a VR-capable console. Whether that happens this year, next year or the year after… […] I still think the creative community has to get its arms around what are these new tools, and this new feeling.”

What’s your take on the current status of VR and the world of gaming? Do you own a VR device and have found more than “demos and experiments?” Let us know in the comment section down below.

[Source: Stevivor]

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