Prey for the Gods is clearly sharing the soul of Shadow of the Colossus. And yet, it comes as a blow of fresh air. Check this pre-alpha gameplay video and you’ll understand why.
When it came out, Shadow of the Colossus surprised us with the epic simplicity of its design. There was something about that lack of ornaments, those dreamlike scenarios stretching until infinity… and about the beasts, of course, that hooked us to our PlayStations for hours and hours. One of the reasons why we have been following the development of The Last Guardian with huge interest.
If you enjoyed the beat of that game, you may as well keep Prey for the Gods under your radar. Why? Because it looks like a worthy spiritual successor every fan could enjoy. Moreover, it has a style of its own and seems to bring more fighting mechanics than its Japanese counterpart. You can pick up bows or swords and jump around with the help of a grapple hook.
The thrill becomes bigger when you realize that the studio behind it, No Matter Studios, is composed only by three developers. That’s a serious feat! Prey for the Gods has been in development since 2014, is planned originally for PC, and it went directly into Kickstarter last week. So far, it has roughly managed two thirds of their crowdfunding goal and it will be active until August 6. The studio has confirmed that should they hit the $600,000 milestone, they will also adapt it to Xbox One and PlayStation 4.
[blockquote cite=”Prey for the Gods Kickstarter Page”]Prey For The Gods is an action survival game set on a desolate frozen island. To survive you must destroy the very gods you believe in. [/blockquote]
Prey for the Gods in a Nutshell
According to their Kickstarter campaign, Prey for the Gods features a lone hero sent to the edge of a dying world to discover the mystery behind a never-ending winter. The game is said to combine gameplay elements from Shadow of the Colossus, Deux Ex, DayZ and BloodBorne. Apart from your typical encounters with the colossal beasts, there will be elements of survival gameplay as well. We’ll have to search for loot, supplies, weapons and shelter in a type of non-linear narrative. All spiced up with the presence of dynamic weather conditions and day/night cycles.
There are no details about the sort of tale we can expect from Prey for the Gods yet. As per the first presentation, it seems the lonesome hero will have to restore balance over the land and reclaim it from the brick. Silence and gravity will surely our companions for this icy adventure.