Motion control: Which came first the Wii Move or Kinect?

Now the answers you find below may very well shock the life out of you, so I’ve been urged to issue a warning. Caution: Do not read if you are a fanboy…or wait, this if you are a fanboy and forever put your hormonal teenage angst to rest. You see, this issue has been hotly debated and fanboys of each console have fumed and fussed that their proclaimed videogame messiahs were the first to bring motion control to the world.

It is true that in the world of gaming the line between fact, rumor, and fanboyism is very blurred and the purpose of this article is to set the record straight, and if you have a plausible argument feel free to post below. To make a long story very short, it’s all about giving credit where it is due, and the first statement to be said is that Microsoft does not deserve credit for “revolutionizing” motion control. I can see all you 360 fanboys getting their rage on, so before you attempt to write a furious comment below, take a look at this video:

[stream provider=youtube flv=http%3A// img=x:/ embed=true share=true width=600 height=385 dock=true controlbar=over bandwidth=high autostart=false /]

The Kinect is simply an improvement on something that was previously established: The Playstation 2 EyeToy. Now that being said, the Move does not escape scrutiny either , all ye Sony fanboys, because though it can credit the Eye Toy for it’s development, the Wii did enhance the motion control genre, proving that in its sales record and the audience it captured. Indeed, the Move owes a lot of its success to its Nintendo forerunner who oddly enough also bears a striking resemblance.

Now to lay the issue to rest, neither the EyeToy or the Wii and not even the Move or Kinect can take credit for the insurgence of motion control gaming on the industry. The true aboriginal motion control goes back 10 years before the EyeToy was ever seen on a drawing board, almost three decades before the Nintendo Wii came out, and well before “Project Natal”. The consoles were the Atari 2600 and Commodore 64. The peripheral was the Le Stick by Datasoft Inc, and check this it: it didn’t even require a power source!

Datasoft Le Stick
And you thought Wii was french...

With such a unique innovation, it’s surprising that the Le Stick was perceived by the market as nothing more than a novelty. The biggest fault was that no one, including DataSoft, designed any games catered to the Le Stick’s unique capabilities. Although it worked with most Atari 2600 and Commodore 64, the movements were limited to the same as a traditional joystick. This, combined with a high price tag due to expensive manufacturing costs, caused many curious customers to shy away from trying it out. –Source

I hope you enjoyed your history lesson folks..what an appropriate way to start off the new year; sticking it to the fanboys! Once again happy new year from us at TGF and here’s to a 2011 full of fun, prosperity, and peeved fanboys! 🙂

Edit: I did forget to mention Nintendo’s Power Glove, which came after the Le Stick…and then came all the others. Thanks Jay 🙂

Share this article:

Share on facebook
Share on twitter
Share on linkedin
Share on tumblr
Share on email
Share on whatsapp

Recent Posts

SolForge battle Gaming

A Collectable Card Battler – Let’s Play SolForge Fusion

If you are not familiar, SolForge Fusion is a CCG (Collectable Card Game) created by Richard Garfield (Magic The Gathering) and Justin Gary (Ascension). It started as a physical card …

Gaming News

Gigantic Is Back and You Should Be Playing It!

For those who are not aware, Gigantic was originally released in 2017. It is a third-person MOBA Hero hero shooter originally developed by Motiga and published by Perfect World Entertainment. …

Hardware & Tech

Targus Targets Sustainability and Innovation With Their Ecosmart Line of Products

Most people who have used a PC or had some sort of laptop bag have heard of Targus. They are a well-known name in the PC peripheral space and have …

No Rest for the Wicked Key Art Gaming News

No Rest For The Wicked Launch Trailer

Many people are most familiar with Moon Studios from their games in the Ori universe. Those games are filled with some of the best and most complex platforming mechanics and …


Are Subscription Services Like Xbox’s Game Pass Good for Developers?

People have questioned the benefit of Game Pass since its original release in 2017. Subscription services can have amazing benefits for the consumer but does it negatively impact developers? The …

Kamikaze Lasspalnes in game screenshot PAX East

A Plane Dating Sim? Kamikaze Lassplanes @ PAX East 2024

When we say that Shidosha has an interesting taste in games, we are not exaggerating. Are you into bullet hell shooters? How about dating sims? Well if that piques your …