Microsoft Moves To Erase Divide Between Xbox One And PC

xbox one

In a dramatic move for tech juggernaut Microsoft and gaming at large, Xbox head Phil Spencer has revealed plans to potentially erase the long standing divide between console and PC gaming via the Xbox One.

The move comes after a press event last week in San Francisco, where Spencer spoke about the potential of Microsoft’s new UWAs – Universal Windows Applications. A UWA is an application that can run on any Windows platform – be it the Xbox One, Windows 10, or tablets and smartphones – through a proposed Universal Windows Platform that is central to Microsoft’s gaming strategy moving forward.

“That is our focus going forward,” Spencer said. “Building out a complete gaming ecosystem for Universal Windows Applications.”

What followed was the outlining of a plan that sounded an awful lot like the current plan for the Xbox One is the bridging of the gap between the development models for consoles and PC – a divide that has existed in the gaming industry more or less since the beginning. Whereas previous console development was determined by a lock on software and hardware intended to last for an unspecified time (creating the “generation” model of classes of consoles), Spencer said that “we’re allowing ourselves to decouple our software platform from the hardware platform on which it runs.”

Quantum Break Microsoft
Quantum Break, recently revealed to also be coming to PC, could be a bellwether for this new policy.

Spencer continued by outlining a plan that could lead to Xbox One becoming a form of “forward compatible,” where new hardware updates can be introduced in the middle of a generation of consoles and moving all software (e.g. games themselves) into becoming Universal Windows Applications, running on a Universal Windows Platform. Fundamentally, this indicates an absence of difference in software between games made for Xbox One and PC – a plan that makes the recent announcement that purchases of Remedy Entertainment’s Quantum Break on Xbox One will also grant you a PC copy of the game, but not on Steam, less of a bizarre outlier and more of a standard bearer for Xbox moving forward.

It also casts into a new light Xbox’s recent dedication to backwards compatibility and PC integration of the Xbox App on Windows 10 – Spencer claimed that the plan moving forward with the Universal Windows Platform is to develop cross-platform play as a functional reality (despite several attempts over the years, it must be said true 1-1 cross platform play has never been successfully accomplished). “Hardware innovation continues,” Spencer noted, “while the software innovation is able to take advantage, and I don’t have to jump a generation and lose everything that I played on before.”

That is, of course, more or less the definition of “a PC,” complete with the potential for getting far enough behind on updated console hardware that games are not optimized for low-end consoles – possibly rendering the “unified platform” thing moot. But on a theoretical level, the idea of never losing the prior generation of games to antiquated programming and firmware differences is incredibly appealing and ludicrously ambitious. If accomplished, at the bare minimum, it represents a fundamental shift in how we think of console generations and development. The kind of thing that hasn’t happened in a very long time.

Original source: The Guardian

Share this article:

Share on facebook
Facebook
Share on twitter
Twitter
Share on linkedin
LinkedIn
Share on tumblr
Tumblr
Share on email
Email
Share on whatsapp
WhatsApp

Recent Posts

The Mad Catz M.2.X Pro Force Feedback racing wheel Gaming

Level Up You Racing Experience With the Mad Catz M.2.X. Pro Racing Wheel

Mad Catz, the company known for their fight sticks, is releasing a new force feedback racing wheel. The Mad Catz M.2.X. Pro force feedback racing wheel is the perfect plug-and-play …

Three fortnite character overlooking the map Features

How Fortnite Hurt The Gaming Industry

When Fortnite was initially released in 2017, it was a PVE defense game that didn’t seem like it would be around for long. With the growing popularity of games in …

Master Chief holding his helmet. Halo Infinite Features

What Halo Infinite Should Have Been

https://youtu.be/Cagxj2RchQI?si=_fFf3fs_fsh7d0Fq Many people have a gaming franchise that changed their life in some way. I have life-long friendships that have been formed while playing games like Mario Kart and Golden …

Gaming News

Should You Buy A Meta Quest 3S?

https://youtu.be/EVSbA2Yxx2k?si=G2KXmPguAB_45u5n Meta recencetly heald their Meta Connect conference and announced some excited things if you’re into VR and AR. The Meta Quest 2 was once the hottest item in their …

Halo Project Foundry Gaming News

What Is The Future of Halo?

https://youtu.be/a2CCRgycbLI?si=3juhSUwirUTpKWoJ There have been rumors for years about what is next for Halo. Today during the Halo World Championships, we got our answers. 343 Industries will now be known as …

Mighty Morphin Power Rangers: Rita's Rewind Gaming News

Mighty Morphin Power Rangers: Rita’s Rewind | Developer Interview

It may surprise many, but there has never been a Power Rangers arcade beat ’em up game. (I know right!?!?!) Mighty Morphin Power Rangers: Rita’s Rewind is a passion project …