Hellblade is a Watershed Moment for Games and Storytelling | Fanatical Take

About a year ago a friend and I seized the opportunity to attend an advanced screening of The Eyes of My Mother, a harrowing and disturbing indie horror film. In the film, a little girl in a secluded farmhouse bears witness to a violent, traumatic disturbance that completely destroys her idyllic family life. What follows is a dark tale of a young, friendless girl who is clearly mentally-unstable and develops a troubled view of humans and what it means to connect with others. Her name was Francesca, and she reminded me quite a bit of Senua, our terribly unreliable narrator in Hellblade.

Like The Eyes of My Mother, I find it quite difficult conjuring up the will to experience Hellblade again, not because it’s a bad game but because of its relentless darkness. In fact, Hellblade: Senua’s Sacrifice is one of the best games I’ve played all year, and we’ve seen such quality releases like LoZ: Breath of the Wild, Horizon Zero Dawn, and Nioh. Hellblade feels like a watershed moment for video games as a narrative medium. 

Voices in Her Head

There was a moment in the game that literally made me hit pause and reflect on the very notion of videogame mechanics and story telling. At this point, the player has to scale a wall and jump off the ledge into a new area.

One of Senua’s voices in her head asks, “Why did she jump off?”

Then the voice, notably amused, adds, “How will she get back?”

It was at this moment that I started to think about videogames in general and how they expect you to traverse and embark on your perilous adventures without much logic to them or considered risks. Many times in games, especially ones like the Uncharted series, have you carelessly jumping over ledges with no feasible way of going back. Uncharted is a swashbuckling, fun adventure game, but Hellblade made me think about those choices, “Why did I jump over that? How on earth am I ever going to get back?” It was such a shock to the senses to see a video game challenge that idea and even tease me for doing so.

Senua’s motivations often toil in delusion, sometimes by her own mind and other times by dark forces tormenting her every turn. Senua is alone and not alone at the same time. She carries the head of her lover and the multiple voices in her head, but she’s truly alone in the sense that she’s in a dangerous, unforgiving world where only the dead can enter. It’s this cold loneliness combined with her psychosis that makes Hellblade such an enduring and remarkable experience. One that I probably won’t play again but will enjoy seeing others play through it for the first time.

What little hope there is in Hellblade is never truly hope; it’s usually a cruel fakeout orchestrated deviously by her overwhelming foes. It’s really a one-of-a-kind game and a very important one. Hellblade is the kind of game that impacted me on an emotional level not unlike how The Last of Us, Journey, Red Dead Redemption, and Final Fantasy 7 did, only here it was in a new, unexpected way.

I felt darkness, emptiness, and really sympathized with Senua by the very end of the game. Ninja Theory has crafted their masterpiece, a work of art that nearly broke me but also opened my eyes to what video games can really do. Do yourself a favor, in a year full of great games and more to come, make time for Hellblade. Senua deserves your attention.

Share this article:

Share on facebook
Facebook
Share on twitter
Twitter
Share on linkedin
LinkedIn
Share on tumblr
Tumblr
Share on email
Email
Share on whatsapp
WhatsApp

Recent Posts

Three fortnite character overlooking the map Features

How Fortnite Hurt The Gaming Industry

When Fortnite was initially released in 2017, it was a PVE defense game that didn’t seem like it would be around for long. With the growing popularity of games in …

Master Chief holding his helmet. Halo Infinite Features

What Halo Infinite Should Have Been

https://youtu.be/Cagxj2RchQI?si=_fFf3fs_fsh7d0Fq Many people have a gaming franchise that changed their life in some way. I have life-long friendships that have been formed while playing games like Mario Kart and Golden …

Gaming News

Should You Buy A Meta Quest 3S?

https://youtu.be/EVSbA2Yxx2k?si=G2KXmPguAB_45u5n Meta recencetly heald their Meta Connect conference and announced some excited things if you’re into VR and AR. The Meta Quest 2 was once the hottest item in their …

Halo Project Foundry Gaming News

What Is The Future of Halo?

https://youtu.be/a2CCRgycbLI?si=3juhSUwirUTpKWoJ There have been rumors for years about what is next for Halo. Today during the Halo World Championships, we got our answers. 343 Industries will now be known as …

Mighty Morphin Power Rangers: Rita's Rewind Gaming News

Mighty Morphin Power Rangers: Rita’s Rewind | Developer Interview

It may surprise many, but there has never been a Power Rangers arcade beat ’em up game. (I know right!?!?!) Mighty Morphin Power Rangers: Rita’s Rewind is a passion project …

Jay and Silent Bob: Chronic Blunt Punch Gaming News

Jay and Silent Bob: The Chronic Blunt Punch | PAX West 2024

Going into PAX West 2024, I knew that I was going to enjoy ‘Jay and Silent Bob: The Chronic Blunt Punch’, but I did not know it was going to be …