Gamescom 2014 | Rise Of The Tomb Raider Becomes Xbox Exclusive

In the most unexpected turn so far at Gamescom 2014, Crystal Dynamics have announced the next Tomb Raider as an Xbox Exclusive!

Given the previous aptly named Tomb Raider and it’s multi-platform success (ignoring Nvidia teething issues) the omission of a target platform for the sequel at E3 could be easily overlooked, however now we know why.

Announced by Xbox Vice President Phil Harrison the next installment Rise Of The Tomb Raider will be a Holiday 2015 exclusive for Xbox One.

In a tumblr post earlier today the developers revealed the reason behind this transition;

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Dear Tomb Raider Community,

As you may have seen, we’ve just announced that Rise of the Tomb Raider, coming Holiday 2015, is exclusively on Xbox. We consider all of you to be the lifeblood of Tomb Raider and the work we do at Crystal. I’d like to give you some insight into this decision, and why we feel this is the very best thing for the Tomb Raider sequel we’re creating at the studio.

Tomb Raider in 2013 was a success due in large part to your continued support. Our goal has always been to deliver something truly special with Rise of the Tomb Raider. Today’s announcement with Microsoft is one step to help us put Tomb Raider on top of action adventure gaming. Our friends at Microsoft have always seen huge potential in Tomb Raider and have believed in our vision since our first unveil with them on their stage at E3 2011. We know they will get behind this game more than any support we have had from them in the past – we believe this will be a step to really forging the Tomb Raider brand as one of the biggest in gaming, with the help, belief and backing of a major partner like Microsoft.

This doesn’t mean that we’re walking away from our fans who only play on PlayStation or on PC. Those are great systems, with great partners, and amazing communities. We have Lara Croft and the Temple of Osiris coming to those platforms this December, and Tomb Raider: The Definitive Edition is available on PS4.

We know that there are probably many more questions and concerns. Please do send them to us, and we’ll answer to the best of our ability. Meanwhile we’re going all out to try and make something truly special – the most ambitious Tomb Raider game ever built.

Thanks,

Darrell Gallagher
Crystal Dynamics Head of Studios

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After being born on Sony’s platform some 18 years ago it seems that this newly rebooted action/adventure franchise has found a new home with Microsoft, in a move that no-one expected could this be the Uncharted-beating series that Xbox needs? We’ll get more information as this story progresses.

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