Civilization Online Turns Turn-Based Strategy Into An MMO

What’s the best part about playing Civilization? Playing all night with your friends online. So Civilization Online is good news then, right?

Developed by XL Games, Civilization Online will be bringing the popular franchise into the persistently online genre. CEO Jake Song, known for his work on Lineage, spoke with Massively on the game’s details.

First and foremost, the game will be an MMO. Players will be able to create custom avatars and work with four different civilizations (more will be added after launch). They’ll advance through six different eras: Ancient, Classical, Medieval, Renaissance, Industrial, and Modern. This all takes place in a seamless game world and each world is considered a session. Play in each session is over until victory conditions are met and a civilization wins.

The first question that has to be on the minds of fans is how the strategy elements of Civ will transfer over to the MMO environment.

“All those really core features that you’d expect the Civilization game to have will represented in this game, just in slightly different ways,” XL Games Senior VP Jung Hwan Kim told Massively. “For example: In the package game it’s mostly done conceptually, but in this game players actually have to do the stuff.” Kim is talking about how players in Civilization Online will actually have to gather resources to construct buildings.

It seems that the game will focus on performing the tasks we take for granted in the strategy franchise. The resources players gather appear to determine the future of their civilization. It’s an interesting concept, but remains to be seen how the game’s transfer to the MMO genre will work. After all, it didn’t work too well for Age of Empires Online.

The Massively interview continues to explore how PVP, crafting, progression, and the game’s economy works. It’s worth the read to see the plan XL Games has for the game. Here’s to hoping for the possibility of a local release.

Source: Massively.com

Share this article:

Facebook
Twitter
Reddit
Pocket
Email
Tumblr
Final Checkpoint Podcast
Full Circle Podcast
Latest Posts

Share this article:

Facebook
Twitter
LinkedIn
Tumblr
Email
WhatsApp

Recent Posts

The Mcon controller in black held by an artificial hand CES

Is The MCon The Best Smart Phone Controller Yet?

With the growing popularity of mobile and cloud gaming, many have been on the hunt for the perfect controller. The Backbone and Razer Kishi have done a great job making ...
The LG transparent tv from CES displayed in a high rise apartment CES

LG at CES 2025

Every year CES comes around and every year, LG has a great booth. They may be one of the most consistent companies when it comes to showing technology at the ...
Six Days in Fallujah Key Art. Two soldiers preparing for breech Features

Real Warfare with Six Days in Fallujah

Six Days in Fallujah was originally announced in 2009. It is a first-person shooter based on the 2004 conflict in Iraq. It was met with much opposition because it is ...
The Mad Catz M.2.X Pro Force Feedback racing wheel Gaming

Level Up You Racing Experience With the Mad Catz M.2.X. Pro Racing Wheel

Mad Catz, the company known for their fight sticks, is releasing a new force feedback racing wheel. The Mad Catz M.2.X. Pro force feedback racing wheel is the perfect plug-and-play ...
Three fortnite character overlooking the map Features

How Fortnite Hurt The Gaming Industry

When Fortnite was initially released in 2017, it was a PVE defense game that didn’t seem like it would be around for long. With the growing popularity of games in ...
Master Chief holding his helmet. Halo Infinite Features

What Halo Infinite Should Have Been

https://youtu.be/Cagxj2RchQI?si=_fFf3fs_fsh7d0Fq Many people have a gaming franchise that changed their life in some way. I have life-long friendships that have been formed while playing games like Mario Kart and Golden ...