The Numbers Are In: Over 4 Million Gamers Played Destiny Beta

When Bungie and Activision released the beta versions of Destiny on Microsoft and Sony’s consoles, nearly every gamer online and in the streets talked about it. Today, we’ve learned from the company that over 4.6 million people have participated in the beta, which came to a close last Sunday.

The open beta for Destiny lasted for a good 10 days, from July 17 to the 27. In that short amount of time, gamers who have been eagerly waiting to get their hands on the game since it’s E3 2013 reveal rushed to download the beta on their PlayStation 3, PlayStation 4, Xbox 360 and Xbox One consoles — all of which will be official retail releases of Destiny come Sept. 9.

DestinyBETA

At beta’s end, there were exactly 4,638,937 playing the game. Surely, with this many Guardians roaming around to uncover the mystery of various planets, there was bound to be some feedback on where Destiny excels and where it needs improvement.

“Hosting a beta at this scale is an incredible feat, so we’re thrilled to see a phenomenal response… This is the biggest beta of this console generation by a wide margin and the largest console beta ever for a new video game IP to date.” – CEO of Activision Publishing Eric Hirshberg

Destiny-Screenshot-10

Not only should this accomplishment be met with the feeling that both the publisher and developer will apply the feedback to help Destiny get to the Triple-A title status, but it’s also a major accomplishment for gamers who experience what most feel is a lost cause: giving a game company a piece of their mind on where their games are and showing opinion on where they should be.

Consumer feedback is necessary in today’s video game industry, and the Destiny beta shows that Activision and Bungie have become extremely aware of that fact. So celebrate, gaming fans! If it turns out that Destiny ends up being one of the greatest first-person adventure game of this generation, it’ll be because we were a huge factor in making that happen.

Share this article:

Facebook
Twitter
Reddit
Pocket
Email
Tumblr
Final Checkpoint Podcast
Full Circle Podcast
Latest Posts

Share this article:

Facebook
Twitter
LinkedIn
Tumblr
Email
WhatsApp

Recent Posts

The Mcon controller in black held by an artificial hand CES

Is The MCon The Best Smart Phone Controller Yet?

With the growing popularity of mobile and cloud gaming, many have been on the hunt for the perfect controller. The Backbone and Razer Kishi have done a great job making ...
The LG transparent tv from CES displayed in a high rise apartment CES

LG at CES 2025

Every year CES comes around and every year, LG has a great booth. They may be one of the most consistent companies when it comes to showing technology at the ...
Six Days in Fallujah Key Art. Two soldiers preparing for breech Features

Real Warfare with Six Days in Fallujah

Six Days in Fallujah was originally announced in 2009. It is a first-person shooter based on the 2004 conflict in Iraq. It was met with much opposition because it is ...
The Mad Catz M.2.X Pro Force Feedback racing wheel Gaming

Level Up You Racing Experience With the Mad Catz M.2.X. Pro Racing Wheel

Mad Catz, the company known for their fight sticks, is releasing a new force feedback racing wheel. The Mad Catz M.2.X. Pro force feedback racing wheel is the perfect plug-and-play ...
Three fortnite character overlooking the map Features

How Fortnite Hurt The Gaming Industry

When Fortnite was initially released in 2017, it was a PVE defense game that didn’t seem like it would be around for long. With the growing popularity of games in ...
Master Chief holding his helmet. Halo Infinite Features

What Halo Infinite Should Have Been

https://youtu.be/Cagxj2RchQI?si=_fFf3fs_fsh7d0Fq Many people have a gaming franchise that changed their life in some way. I have life-long friendships that have been formed while playing games like Mario Kart and Golden ...