Why Epic Games Needs a New Unreal Tournament

It’s time to bring back Unreal Tournament.

Those who think I’m an idiot are probably wondering, “What’s the point when Cliff Bleszinski is no longer at Epic Games?” “Does Epic need UT when it’s got Gears of War?” “Isn’t the FPS market too saturated for a new UT to succeed?”

Call me crazy, but I believe there’s still a place for Unreal Tournament. And I’m sure a majority of the frag-mented community would agree with me. Here are the key reasons why:

Epic needs something accessible for PC audiences.

Epic Games built a strong following from the late 1990s into the mid-2000s, but it has since become a more console-focused studio. With the questionable future of consoles and a re-emerging PC audience, Epic needs to do more than just release a new graphics engine. They need to re-establish an identity within their market by getting back into FPS development, and such a game doesn’t have to be new IP. Currently, Epic has its eyes set on Fortnite, but that’s a far cry from Epic’s gory, gritty successes like Gears of War, Infinity Blade, and Shadow Complex. With companies like NVIDIA and Valve finding new ways to support PC gaming, Epic can easily capitalize on what should be a growing market while reconnecting with its fan base.

FPSs can succeed without being serious.

Despite being as competitive as it was, the Unreal Tournament franchise was really for a casual audience. There was nothing fancy about its controls or game modes, making UT easy for someone to pick up and enjoy. The environments were diverse and vibrant, and the sweet sounds of cyborg carnage burst into headphones and LAN rooms. As much as games like Shootmania and Tribes Ascend have borrowed elements from UT, no other game has created a successful union of fast-paced firefighting and over-the-top, but rewarding theatrics like Unreal Tournament.

For further proof, we give you this clip below:

[stream provider=youtube flv=http%3A//www.youtube.com/watch%3Fv%3DxapRqH8c8FY img=x:/img.youtube.com/vi/xapRqH8c8FY/0.jpg embed=false share=false width=640 height=360 dock=true controlbar=over bandwidth=high autostart=false /]

Realizing this, Epic tried to replicate a similar gameplay approach with People Can Fly’s Bulletstorm, which was received fairly well by critics. However, Bulletstorm’s repetitive gameplay and uninspiring multiplayer did not result in the longevity of an Unreal title. This time around, Epic needs a product it can pour its soul into.

There’s always the F2P route.

As Valve did with Team Fortress 2, Epic could seriously benefit from making a free-to-play Unreal. Essentially, they could take UT 2003 or 2004, slap a new coat of paint on it, make it free-to-play, and profit through weapon upgrades, customized loadouts, and character skins. Sci-Fi F2P shooters like Blacklight Retribution and Tribes Ascend are faring well in the market — one of the key reasons being their departure from mainstream PC shooters like CoD and Battlefield. If you’re still not convinced, look at how the Team Fortress and Tribes brands found a new space to successfully re-conceive themselves. Clearly, gamers could get back into UT.

Unreal Tournament
Facing Worlds: a classic Unreal map and a camper’s paradise.

Multiplayer thrives in its simplest form.

When I think of the best multiplayer shooters, I immediately think of GoldenEye 007. It may be a 15 year old game, but how come the industry has tried to replicate GoldenEye time and time again? It’s because the formula of fast, firearms-focused gameplay applied to a simple set of multiplayer modes works perfectly. When we look at Halo, a series that understood this, it’s hard to not see why it became a runaway hit with its multiplayer. Unreal Tournament presented a second-wave equivalent with the advent of online gaming, but it essentially represented a carry-over from the single player. In today’s player progression multiplayer model, gamers face the challenge of earning each new unlockable, and while this method prompts most gamers to continue their achievement-based progression, it looks silly when compared to Goldeneye, Unreal, and Halo. Here’s a concept: Why not offer all the good stuff from the start?

Looking back at Unreal Tournament, I see a clear example of how gaming often loses site of what has made it successful. That’s not to say that Epic Games isn’t doing an outstanding job with perfecting cover-based shooters (Gears of War) or introducing side-scrolling stealth combat (Shadow Complex), but it makes me wonder how sincerely gamers and developers want their playing experiences to evolve. The direction of gaming is shifting quickly, but perhaps if we acknowledge what we fundamentally love about games, we won’t find ourselves missing out on what was once great to play.

Share this article:

Share on facebook
Facebook
Share on twitter
Twitter
Share on linkedin
LinkedIn
Share on tumblr
Tumblr
Share on email
Email
Share on whatsapp
WhatsApp

Recent Posts

Three fortnite character overlooking the map Features

How Fortnite Hurt The Gaming Industry

When Fortnite was initially released in 2017, it was a PVE defense game that didn’t seem like it would be around for long. With the growing popularity of games in …

Master Chief holding his helmet. Halo Infinite Features

What Halo Infinite Should Have Been

https://youtu.be/Cagxj2RchQI?si=_fFf3fs_fsh7d0Fq Many people have a gaming franchise that changed their life in some way. I have life-long friendships that have been formed while playing games like Mario Kart and Golden …

Gaming News

Should You Buy A Meta Quest 3S?

https://youtu.be/EVSbA2Yxx2k?si=G2KXmPguAB_45u5n Meta recencetly heald their Meta Connect conference and announced some excited things if you’re into VR and AR. The Meta Quest 2 was once the hottest item in their …

Halo Project Foundry Gaming News

What Is The Future of Halo?

https://youtu.be/a2CCRgycbLI?si=3juhSUwirUTpKWoJ There have been rumors for years about what is next for Halo. Today during the Halo World Championships, we got our answers. 343 Industries will now be known as …

Mighty Morphin Power Rangers: Rita's Rewind Gaming News

Mighty Morphin Power Rangers: Rita’s Rewind | Developer Interview

It may surprise many, but there has never been a Power Rangers arcade beat ’em up game. (I know right!?!?!) Mighty Morphin Power Rangers: Rita’s Rewind is a passion project …

Jay and Silent Bob: Chronic Blunt Punch Gaming News

Jay and Silent Bob: The Chronic Blunt Punch | PAX West 2024

Going into PAX West 2024, I knew that I was going to enjoy ‘Jay and Silent Bob: The Chronic Blunt Punch’, but I did not know it was going to be …