Behind the Scenes of Max Payne 3

Rockstar has released a behind the scenes look into the making of Max Payne 3. They spent a great deal of time with the voice and motion capture artists to make sure everything was done right. First and foremost of importance was to get James McCaffrey, the original Max Payne, back in the saddle. The script for Max Payne 3 was longer than either of the  first two games, and the McCaffrey spent around 50 hours in the voice booth to get Max’s narration and dialogue right. As one of the defining features of the game, it was important to get this part right, and it showed in the final project.

The game also made extensive use of Rockstar’s Long Island motion capture facility, one of the finest in the world. This allowed animators to get very realistic and natural movements for the characters. Elaborate sets were built to mimic the scenes in the game to provide the actors the most comfortable settings for their capture sessions. The actors spent many hours, making sure all movement was natural and flowed well.

Given that a large portion of the game takes place in Brazil, Rockstar took their own trip to the southern hemisphere to look for voice and motion talent.  Rockstar’s Director of Audio Content led a team of sound engineers in recruiting and then recording over ten thousand lines of audible dialogue to give Max Payne 3 an authentic Brazil feel. Local celebrities like Zumba Treze and São Paulo rapper Tiago RedNiggaz participated in the recording.

Multiplayer was a whole separate beast. A different team looked for actors to fill the many, many roles in the multiplayer, along with a huge and varied wardrobe.  Once the actors were dressed, they were scanned into the system, a process that would take thirty minutes to complete as each part of the body was captured individually. If the model moved or blinked at the wrong time, the process would have to start over. These scans became the basis for the multiplayer characters. Check out the slideshow below for more details on the creation process for this fantastic game.

Source

 

Share this article:

Facebook
Twitter
Reddit
Pocket
Email
Tumblr
Final Checkpoint Podcast
Full Circle Podcast
Latest Posts

Share this article:

Facebook
Twitter
LinkedIn
Tumblr
Email
WhatsApp

Recent Posts

The Mcon controller in black held by an artificial hand CES

Is The MCon The Best Smart Phone Controller Yet?

With the growing popularity of mobile and cloud gaming, many have been on the hunt for the perfect controller. The Backbone and Razer Kishi have done a great job making ...
The LG transparent tv from CES displayed in a high rise apartment CES

LG at CES 2025

Every year CES comes around and every year, LG has a great booth. They may be one of the most consistent companies when it comes to showing technology at the ...
Six Days in Fallujah Key Art. Two soldiers preparing for breech Features

Real Warfare with Six Days in Fallujah

Six Days in Fallujah was originally announced in 2009. It is a first-person shooter based on the 2004 conflict in Iraq. It was met with much opposition because it is ...
The Mad Catz M.2.X Pro Force Feedback racing wheel Gaming

Level Up You Racing Experience With the Mad Catz M.2.X. Pro Racing Wheel

Mad Catz, the company known for their fight sticks, is releasing a new force feedback racing wheel. The Mad Catz M.2.X. Pro force feedback racing wheel is the perfect plug-and-play ...
Three fortnite character overlooking the map Features

How Fortnite Hurt The Gaming Industry

When Fortnite was initially released in 2017, it was a PVE defense game that didn’t seem like it would be around for long. With the growing popularity of games in ...
Master Chief holding his helmet. Halo Infinite Features

What Halo Infinite Should Have Been

https://youtu.be/Cagxj2RchQI?si=_fFf3fs_fsh7d0Fq Many people have a gaming franchise that changed their life in some way. I have life-long friendships that have been formed while playing games like Mario Kart and Golden ...