Rogue Islands is a fast-paced first person shooter which requires players to survive by finding food and materials to craft new spells. Players will be able to discover seven unique islands through various types of environments such as forests, mountains, caves, ruins. Obviously, things won’t be easy as the inhabitants of the islands will want your head on a platter.
There are a whooping 120 million possible(!) combinations for the game’s procedural world. Ensuring no players will experience the same thing and fair to say that it’s replay value will be through the roof.
Along with an adaptative environment, expect the enemy A.I. to engage in the same behavior as the game features an adaptive AI engine which basically adapts to your progress and skills. In lament terms? The better you do, the harder it gets. But on the flipside, novice players will ensure to have an entertaining time without frustration.
The game came to life via Kiaran Ritchie, current principal animator and developer at Bioware, and his wife Jasmine. Ritchie and his wife had been working on the project for four years before being picked up by Keystone Games last May where Jane Whittaker jumped on the project along with a team of AAA developers. The developer also hinted at developing future expansion packs.
Whittaker has an impressive portfolio as a former employee of Ataria, programmer for Alien VS Predator, working on the wildly popular Goldeneye N64, several Bullfrog titles and as a board level advisor to Microsoft games.
Here’s what Jane Whittaker had to say about this new project:
“We are proud to have picked up Rogue Islands, following Kiaran’s return to Bioware. Rogue Islands sets new heights in procedural landscape generation and gameplay. It’s a beautifully crafted game, with technology that actually supports gameplay. Each island is effectively hand crafted by the computer, it is not just a fun game, but also a technical masterpiece. There is the opportunity to add considerably more detail to the game worlds than traditional technologies without slowing the game’s fluidity and performance. In essence, we can pump out so many more objects on screen and build worlds of great detail of beauty whilst still maximizing performance, even on lower spec PCs”
Rogue Islands will be available for PC via Steam for $19.99 on September 12.