One of the surprises of the show was the line for Lollipop Chainsaw, something I personally wasn’t expecting to see. Then again, this is the latest title from Goichi Suda.
We didn’t get much time to spend with the button masher, but we were sure to rip up plenty of zombies while we had our chance. Sadly, this meant we weren’t able to see any of the story in action, but we had some glimpses, specifically the fact that your boyfriend’s head is always at your side. I’m glad to see that things are still a bit crazy in Suda land and I’m quite interested to see where that goes; I hear the love story between the characters is worth paying attention to.
But enough about love and romance. This is a game about being Juliet, the most popular girl in school, the captain of the cheerleaders, and the one heroine determined to rip through zombies galore. Veterans of button mashers will feel right at home with the game’s control scheme and I was quickly able to jump over and around incoming waves of zombies, stunning them with my kicks, and simultaneously decapitating three or four at a time, earning more points and gaining power for special attacks.
Those who love violence and action will feel right at home here. Even in the demo’s early state, which appeared to be a very early version of the game, Juliet handled quite well with no major hiccups, something that is quite handy when dealing with numerous enemies on screen. I wish I could say the same about the visuals, but they were lacking polish. Hopefully this issue has long been remedied, as the game is due out in just a few months. One could argue that the game has a Grindhouse type style to it, but when you juxtapose it with music composed by Mindless Self Indulgence frontman Jimmy Urine, it just doesn’t work and I’m left expecting bright and shiny colors.
There’s a lot I’m looking forward to with Lollipop Chainsaw. I’m excited for the music, excited for the over the top gameplay, and excited for the Suda style craziness that will undoubtedly ensue. I do hope that the game won’t overstay its welcome in a way that, say, Madworld did. Should the title find a way to stay fresh through the course of its campaign, I see no reason why it wouldn’t be worth your time.