Player choice is one of this generation’s most widespread gameplay elements. From choosing a hallway in Gears of War to blowing away an entire town in Fallout 3, plenty of games have used this tool to make games more interactive. Soon, Might and Magic Heroes VI will be upon us, and it hopes to be the next big game to utilize a choice system. Based on the actions of the player, their “Reputation”, whether the active and defensive “Tear” class, or the reactive and offensive “Blood” class, will give them new quests, companions, and even rare items. Ubisoft released this trailer that (kinda) shows off the aftermath of these choices.
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For more information about Might & Magic Heroes VI, including a free demo, check out their website.