Lost Sphear Preview: Reliving Memories

Lost Sphear is the latest effort by Square Enix’s aptly named Tokyo RPG Factory which first graced us with I Am Setsuna in 2016. Tokyo RPG Factory is aiding in keeping the old-school, timeless tradition of JRPGs alive, and Lost Sphear is another step in that direction. Lost Sphear at first glance looks like yet another retro JRPG, but it features some very intriguing gameplay elements that make it feel fresh.

Yes, it’s still turn-based and plays a lot like I Am Setsuna, but what separates it is a mechanic called Memory, which allows the player to seemingly restore and remix parts of the world that have been lost. In Lost Sphear, you play a young boy who wakes up from a dream only to find his hometown vanishing before his eyes. It’s up to you to use the power of Memory to bring it all back and defeat the ominous force that is orchestrating all of this destruction. The story looks to be as engaging as I Am Setsuna, and your party is full of colorful personalities.

The Memory system in the game is very intriguing. Essentially, you gather parts or items from the world you explore, and with a sort of recipe, you rebuild a structure or a piece of land which you can then enter and explore further. There are these zones on the overworld that look obviously missing from the map, and with your Memory materials you craft a new path for your journey. It’s a neat idea, and while I’m not clear on the limits of this mechanic, I find it refreshing and incentivizing deeper exploration.

As a fan of old-school JRPGs, I felt very comfortable diving into this world, digging through my inventory, and speaking to NPCs. However, the battle system is painfully slow, and this is coming from someone who likes these slower paced games. The ATB battle gauge takes way too long to refill and there were instances when my entire party and the enemies were just standing around and hanging out. It could be that there’s an item or setting that decreases the cooldown, but it sure felt like a chore to fight.

Once you get into the rhythm, you’ll find that the combat looks cool and the flashier moves that do a lot of damage feel good when executing them properly. Everything else worked for me, the graphics, the Memory system, the little bits of the story, and the music, but the sluggish battles really held it a bit back for me.

Still, there’s no denying this is a true to form old-school JRPG, and it shines in that regard. You can’t knock it for doing what it’s trying to do, and so far it’s doing it pretty well.

Lost Sphear is slated for a 2018 release for PS4, Nintendo Switch, and PC.

Share this article:

Share on facebook
Facebook
Share on twitter
Twitter
Share on linkedin
LinkedIn
Share on tumblr
Tumblr
Share on email
Email
Share on whatsapp
WhatsApp

Recent Posts

Final Fantasy 7 Rebirth Gaming News

Final Fantasy 7 Rebirth and What’s Next For Xbox | Let’s Chat

Final Fantasy 7 Rebirth is the next big game set for release and the rumor mill has been set ablaze with talks of Xbox going multi-platform. We take a few …

Gaming News

The Pimax Crystal 8K VR Headset | CES 2024

AR and VR were some of the bigger topics during this year’s CES. Last year I was able to go hands-on with the Pimax Portal but this year it was …

CES

NVIDIA Announces 40 Series Super Cards and More at CES 2024

A year can’t go by without a huge announcement from NVIDIA. During CES 2024 in Las Vegas, NVIDIA announced an upgrade to its 40 series cards. The GeForce RTX 40 …

Game Reviews

Avatar: Frontiers of Pandora Impressions

Videogames based on movies have been around as far back as the release of E.T. on the Atari back in 1982. Movie-based video games have not always been the best …

Lucid Game Thumbnail Gaming News

The First Celestoidvania – Lucid Interview

If you enjoyed Celeste and games like Metroid and Castlevania, Lucid is a game that you need to keep your eye out for. We have had the chance to check …

Fallout - Woman exiting the vault Movies & TV

Amazon’s Fallout Series Teaser Trailer

Live-action video game adaptations continue to get better and better. The Last of Us showed us what was possible when retelling the stories of a great video game on screen. …