Every game has them. One set of enemies that bring in the backup and sound the cavalry in attempt to thwart your efforts of progressing further through a level.
In BioShock Infinite, that enemy is the Boys of Silence, a creature somewhat similar to the Berserker of Gears of War.
Boys of Silence are a little reminiscent of the original BioShock‘s splicers; they’re creepy, mysterious, and, presumably, fast. Not to mention that they have some sort of warped Gramophone…thing…for a head that can help sound in reinforcements, causing players to decide whether they want to avoid the Boys of Silence, or waste precious resources to bring them down.
You can check out a video detailing the Boys of Silence below.
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