I have been waiting to play Bright Memory Infinite since I first saw it during the Xbox Showcase over a year ago. It’s really crazy to think that this game was created by a single person. I was initially skeptical upon first glance then I found out there was a shorter version of the game on steam. It was only 5 dollars at the time so I jumped on it. Once I jumped in, I was even more excited for the release of Infinite. I am playing the PC version of the game but I have no doubts that the Xbox version will perform similarly.
If you played Bright Memory, Bright Memory: Infinite has all of the crazy action and combat that you are used to. It reminds me of a mix of Doom and Bulletstorm. The different gadgets and weapons keep the gameplay feeling fresh and fun. As the game introduces new enemies, you are forced to learn and use different weapons and abilities. This is not a game where you are constantly hiding behind cover. Constant movement is definitely your friend when it comes to different encounters. You will die pretty fast if you think of this as a traditional shooter. Playing with the sword is also a ton of fun. Juggling enemies and cutting them into pieces never gets old. You will want to take full advantage of the different weapons and ammunition in your arsenal. With the overall experience being pretty short, the gameplay will bring you back for another playthrough.
There are parts of Bright Memory Infinite that might look familiar from the first game but there is a lot more content to experience here. Infinite is still a fairly short game but there are more encounters and boss fights to make your way through. I won’t spoil any of the story, but I will also say that you are playing Bright Memory: Infinite for the gameplay experience. You play as an agent digging into a supernatural phenomenon that connects two different worlds. In my opinion, that is the main thing that you need to be aware of. Think of this game as a summer blockbuster. You come for the action with a little bit of story sprinkled on top.
Overall, the game looks as good as it does in the gameplay trailer we saw before. The game is created by a single person and that makes my experience more enjoyable. I will say that a good amount of your time spent in the game will be in wet environments. It reminds me of an early Xbox 360/PS3 game where everything looked shiny. This isn’t necessarily a bad thing, you just may see a lot of environments that have a similar look. I will say that the storms in the game look great and add a lot of intensity to various situations. When you add in the use of raytracing, you are really in for a visual treat. There is a ton of reflective surfaces in Bright Memory: Infinite so there will be no lack of raytracing. My only small critique when it comes to the overall look of the game is some of the player movement during cutscenes. At times, the main character’s movements seem a little stiff. Since this is a first-person shooter, this doesn’t bother me too much since you are seeing weapons and hands most of the time.
Bright Memory: Infinite is a fast-paced first-person shooter that gives the player a high-tech arsenal to dispatch their foes. For some, the game may be a little short but it doesn’t take away from how fun the game is. I can see a decent amount of replayability in this game. The speed, combos, and weapons will be appealing to a lot of the players. I really wonder what FYQD-Studio could have done if they had access to more resources. Bright Memory: Infinite really shows what Unreal Engine 4 can do graphically. The various weapons in your arsenal feel solid and fun to experiment with. If you are a fan of over-the-top combat and cool sci-fi environments, I would say Bright Memory: Infinite is worth a try. If you are still a bit hesitant, give Bright Memory a try. At the time this is being written, you can grab it for $7.99. We have seen it as low as $4.99 on Steam.
You can get your hands on Bright Memory: Infinite for $19.99 on Steam.