New Skills
Each class is receiving 3 new skills. For the Engineers of your squad this will be Flow, Overclock, and Salvage.
Flow – Take reduced damage while repairing fortifications
Overclock – Increase the rate which Weapon Lockers replenish ammo
Salvage – Enemies killed by your sentries have a chance of dropping ammo magazines
Thick Skin – Take reduced damage from explosions
Berserker – While carrying a heavy weapon you deal more damage as your health gets lower
Last Stand – While carrying a heavy weapon you take less damage as your health gets lower
Dodge – Take reduced damage while roadie running
Speed Loader – Roadie running will reload your equipped weapon automatically with Active Reload rounds
Cloak – Being stationary and in cover for seconds will cloak you from enemies – leaving the cover or shooting will remove the cloak. Shoot enemies from Cloak for a small damage boost.
Steady Hand – Take less damage and have reduced camera shake (when being attacked) while aiming or scoping
Magic Bullet – Critical hits with precision rifles (Longshot, Markza, EMBAR) penetrate through enemies and increase the damage of the next shot
Called Shot – Targets you mark take increased damage from all sources
Siphon – Planted grenade kills cause enemies to drop more Power
Resupply – Regenerates one grenade every [X] seconds (up to starting loadout number)
Assault Rifle Accuracy – Assault Rifles become more accurate the longer they are fired while in cover