Preview – Xenoblade Chronicles – The First Success Of Operation Rainfall

Here’s the reaction many Nintendo Wii owning JRPG fans had when Nintendo of America announced it was bringing Xenoblade Chronicles to North America:

I mean, can you blame them? Here’s a system, and arguably an entire console generation, that was dying for a breakout JRPG in the states. Here you have Monolith Soft, makers of Xenosaga and the incredibly niche Baten Kaitos, creating one of the highest reviews JRPGs this entire generation and Nintendo of America wasn’t bringing it stateside until the fan movement known as Operation Rainfall. Sure, we’ve had our fair share of Western RPGs (Elder Scrolls series, Mass Effect series), but quite frankly they’re not the same, any RPG enthusiast will tell you this. So what is it about Xenoblade Chronicles that makes it so remarkable?

We begin with the setting: on the back of a titan.

No, I’m not kidding.

The game’s lore says that in the beginning, amidst a vast endless ocean, there were two titans engaged in battle: Bionis and Michonis. Their battle went on for so long that eventually their lifeless bodies became still and after eons had passed, life began to grow on both titans: humanoid civilizations on Bionis and the Mechons, you guessed it, Michonis, and as we all know, peace never lasts forever, so the Mechons invaded and attempted to take over the world and the fate of humanity is in the hands of an orphan boy with a special sword. Okay, we can’t escape the cliche stories of a JRPG, but doesn’t that make the genre more fun?

My point is this: the game’s world is huge. Developers have gone on record saying that the land mass of Bionis rivals that of an MMORPG, comparing it to the size of the entire Japan. Based off of what we’ve seen so far from the game, we can whole-heartedly agree; there’s a lot to explore in Xenoblade Chronicles and the world offers some gorgeous visuals and fantastic art direction, the latter is needed to make up for the lack of horsepower the Wii has to offer. Even better is that the obvious creativity and imagination that went into the art design and environment didn’t stop there; despite the typical JRPG cliche’s that the genre will never escape, Monolith Soft has decided to make the game a bit more…modern. Xenoblade Chronicles is non-linear, has no save points, no silly returning to quest givers once you’re done with their tasks, and no typical gameplay issues that plague the genre. Even the standard “magical weapon has powers” cliche is refreshing. Our hero, Shulk, wields a weapon known as the Monado, which allows him to see the future. This has two uses: first, it promises to help frame the plot to deal with Shulk’s struggles to change the future and how he copes with what’s about to happen, and second, it sets forth a precedent for the game’s battles.

Like most JRPGs, the battle system isn’t 100% real time. Players can move characters close enough to enemies to do auto attacks, but they’ll need to use careful positioning, tactics, and timing as you queue up your special attacks. On paper it sounds similar to combat in an MMORPG, but then we get to add in the Monado’s ability to see the future: you’re warned about a devastating and possible party-wiping attack. While it runs the risk of getting old, it’ll no doubt require some quick thinking to change your strategy on the fly and is something I can’t wait to try out.

It seems like Monolith Soft is going out of their way to ensure a traditional JRPG can be enhanced with more modern game mechanics, encouraging exploration of its massive world and offering tactical battles. The American voice cast hasn’t really been heard from much and we remember how awful some of the voice talent was in the last big game released stateside from Monolith Soft (Baten Kaitos), so there is still plenty of concern there. Regardless, there’s a lot to look forward to for JRPG fans come April 6th.

 

Share this article:

Facebook
Twitter
Reddit
Pocket
Email
Tumblr
Final Checkpoint Podcast
Full Circle Podcast
Latest Posts

Share this article:

Facebook
Twitter
LinkedIn
Tumblr
Email
WhatsApp

Recent Posts

The Mcon controller in black held by an artificial hand CES

Is The MCon The Best Smart Phone Controller Yet?

With the growing popularity of mobile and cloud gaming, many have been on the hunt for the perfect controller. The Backbone and Razer Kishi have done a great job making ...
The LG transparent tv from CES displayed in a high rise apartment CES

LG at CES 2025

Every year CES comes around and every year, LG has a great booth. They may be one of the most consistent companies when it comes to showing technology at the ...
Six Days in Fallujah Key Art. Two soldiers preparing for breech Features

Real Warfare with Six Days in Fallujah

Six Days in Fallujah was originally announced in 2009. It is a first-person shooter based on the 2004 conflict in Iraq. It was met with much opposition because it is ...
The Mad Catz M.2.X Pro Force Feedback racing wheel Gaming

Level Up You Racing Experience With the Mad Catz M.2.X. Pro Racing Wheel

Mad Catz, the company known for their fight sticks, is releasing a new force feedback racing wheel. The Mad Catz M.2.X. Pro force feedback racing wheel is the perfect plug-and-play ...
Three fortnite character overlooking the map Features

How Fortnite Hurt The Gaming Industry

When Fortnite was initially released in 2017, it was a PVE defense game that didn’t seem like it would be around for long. With the growing popularity of games in ...
Master Chief holding his helmet. Halo Infinite Features

What Halo Infinite Should Have Been

https://youtu.be/Cagxj2RchQI?si=_fFf3fs_fsh7d0Fq Many people have a gaming franchise that changed their life in some way. I have life-long friendships that have been formed while playing games like Mario Kart and Golden ...