Tales From the Borderlands Episode 3 Review | Sliding Sideways

Tales From the Borderlands

Tales From the Borderlands limps through its median episode with technical issues peppering an otherwise humorous and emotional entry.

Telltale Games has a bit of a reputation at this point for placing story ahead of gameplay and just about any other piece of a traditional game tapestry. Story, as a result, seems like a constant plus with every episode since the original Walking Dead season; meanwhile, gameplay segments and other technical happenings are allowed to twist in the breeze to an extent, varying wildly from episode to episode in any of their franchises.

Catch-A-Ride, which follows Rhys and Fiona out of their episode two debacle and into one of two main branching paths, seems to be the buggiest episode of anything Telltale has ever put out. An early segment that some may never see depending on their ultimate choice in episode two glitched hard over a game over screen, instantly placing Fiona back at the start of a hallway while Rhys continued to fight someone as if the game over had never happened. While that fight continued, another copy of his model was flashing in and out of existence while being silently guided to his counterpart wherein the world seemed to become one again.

Even a highlight of previous Tales From the Borderlands episodes – the stylish, thematic opening – loaded and played with no character models. Various objects flew around while the RV appeared to drive itself until the models popped in again after the cinematic had concluded. Even a second play through yielded lengthy, almost-crashing segues between camera angles time after time again while some actions that require timing to pull off successfully went overlapped. Some dialogue options took part of the apparent timer to load into existence, forcing quite a few quick reads during splitting decisions.

This Tales From the Borderlands episode does, however, have some spots that feel bright, such as the joy that is witnessing the characters finally stop and breathe. A slow walk between two characters is one of the episode highlights when both of them realize the whirlwind of changes that seems to have sprung up in their time together while a certain Vault Hunter takes on a mentor position, also unlocking unseen avenues of conversation. A lot of people will want to focus on these moments, not the graphical stutters that seem to plague Telltale’s aging game engine.

Gameplay seems a bit more involved in this Tales From the Borderlands entry with a certain obstacle having one specific approach. Most of said gameplay actually services Fiona’s story as she is often tasked with using her cleverness to take on certain situations whereas Rhys is just capable of swinging a mean bat and using his own augmentations.

Gortys is a new team member in Catch-A-Ride, and might be the best original character introduced so far. The innocence and honesty this character displays is purposed to be in direct contrast with the salty, sarcastic nature of the rest of the crew, which the game itself points out. The combination feels needed in a world like Pandora where just about everyone is a mercenary looking to kill anything around, and it’s a combination that will stick around—hopefully!—until the end of the line.

Tales From the Borderlands still has what it seems to do well in episode three, but it’s just buried by marring graphical and technical issues that showcase the worst Telltale has to offer in those areas. Gortys and some calm, slightly-emotional chats between characters bring the episode to a spot where the gang is behind the 8-ball by the end, and where they can go nowhere but up for their next chapter.

Share this article:

Share on facebook
Facebook
Share on twitter
Twitter
Share on linkedin
LinkedIn
Share on tumblr
Tumblr
Share on email
Email
Share on whatsapp
WhatsApp

Recent Posts

Gaming

A Collectable Card Battler – Let’s Play SolForge Fusion

If you are not familiar, SolForge Fusion is a CCG (Collectable Card Game) created by Richard Garfield (Magic The Gathering) and Justin Gary (Ascension). It started as a physical card …

Gaming News

Gigantic Is Back and You Should Be Playing It!

For those who are not aware, Gigantic was originally released in 2017. It is a third-person MOBA Hero hero shooter originally developed by Motiga and published by Perfect World Entertainment. …

Hardware & Tech

Targus Targets Sustainability and Innovation With Their Ecosmart Line of Products

Most people who have used a PC or had some sort of laptop bag have heard of Targus. They are a well-known name in the PC peripheral space and have …

Gaming News

No Rest For The Wicked Launch Trailer

Many people are most familiar with Moon Studios from their games in the Ori universe. Those games are filled with some of the best and most complex platforming mechanics and …

Features

Are Subscription Services Like Xbox’s Game Pass Good for Developers?

People have questioned the benefit of Game Pass since its original release in 2017. Subscription services can have amazing benefits for the consumer but does it negatively impact developers? The …

PAX East

A Plane Dating Sim? Kamikaze Lassplanes @ PAX East 2024

When we say that Shidosha has an interesting taste in games, we are not exaggerating. Are you into bullet hell shooters? How about dating sims? Well if that piques your …