PAX Prime 2014 | Gibberish And Spell Slinging Return In Magicka 2

Today, Paradox Interactive gave me the opportunity to get hands on with Magicka 2. As a fan of the original title, I had a fair idea of what I was getting into, and Magicka 2 doesn’t disappoint. It looks like Paradox is taking a pretty safe approach to this sequel and the gameplay I experienced was very similar to the first game. They’re keeping all the elements, all the spell mixing, all the forms of casting. Paradox is clearly looking to appeal to the same demographic as before, only this time there are a number of minor tweaks intended to enhance the experience.

First, it’s important to note that Magicka 2 is done with a new engine: BitSquid. As a result, the game should run more smoothly and look a lot better. Other changes that stood out to me were the inclusion of “familiars” that will follow players and help them and “artifacts” that will allow the players to customize their experiences. Familiars are pretty straight forward, but the artifacts were kinda unique and cool. For players that want challenge, they can increase enemy health and damage. For players that want goofiness, a laugh track can be added to the game. Seriously, that was a thing I was told.

M2 Gamescom 4

Since Magicka 2 is going to be just as heavily geared towards multiplayer as the first game, it’s nice to hear that enemies now scale with number of players. Another cool addition is the inclusion of challenge modes and weapon and robe unlockables. There will also be various ways for friends to play together and ways to represent their progress.

I remembered what I liked about the first Magicka and if I have the time, I will probably be grabbing this one when it drops.

Share this article:

Share on facebook
Facebook
Share on twitter
Twitter
Share on linkedin
LinkedIn
Share on tumblr
Tumblr
Share on email
Email
Share on whatsapp
WhatsApp

Recent Posts

Final Checkpoint Podcast

The Final Checkpoint Awards & Our Top Five Games of 2020 | Final Checkpoint Podcast Ep. 71

This week Joel and Ben break the standard episode format and present the annual “Final Checkpoint Awards.” With special guest Logan Myer, the crew hands out non-traditional awards like “The …

Fanatical Five

Joel’s Top 5 Games of 2020

Overall, 2020 was a pretty miserable year, but for us gaming nerds, the giving was good. I got to experience some of the great games, but also witness some of …

Fanatical Five

Ben’s Top 5 Games of 2020

Wow, 2020, am I right, guys? Oof. Although, I think it is important to not lose sight of the overall quality of games in 2020. Whether it was 2020 part …

Fanatical Five

Carlos’ Top 5 Games of 2020

2020 was a rough year but it was a year filled to the brim with great titles.

Final Checkpoint Podcast

New Year’s Gaming Resolutions and 2021 Predictions | Final Checkpoint Podcast Ep. 70

New Year, time for a new set of gaming related New Year’s Resolutions. But first! How did Joel and Ben do on their 2020 Resolutions? Is it time to give …

Fanatical Five

Trevor’s Top 5 Games of 2020

2020 was a rough year for all of us but it was a pretty great year for games. I played some of my favorite games in recent memory and so …