Legislating Violent Video Games: Why It Doesn't Work

  • Crowcaller

    I agree with all of your reasons posted above save for the second one. Imposing a tax on “violent” video games recognizes exactly the issue you are referring to. Parents may think twice about what they’re purchasing for their kid if it costs a bit more, but it is still a bit of a stretch.

    I agree that parents need to be aggressive about the things they let their kids do and play, but I also think game developers need to take a bit of responsibility, as well. Ever since the industry’s victory over Jack Thompson, developers have been inclined to push the limit on the content delivered through video games, and this needs to be held in check.

    • Hadn’t thought of that, Crowcaller. Good point.