Big things are happening in the Call of Duty pipeline. Call of Duty: Infinite Warfare is going to distance itself from classical settings and will act as foundation for future stories.
Call of Duty: Infinite Warfare is currently scheduled to come this November and their creators are already optimistic with what they have achieved, and what they have coming next. In a recent interview Taylor Kurosaki, narrative director, and Jacob Minkoff, design director, go about the type of milestone Infinite Warfare represents for the franchise. It’s not an anecdote, single campaign like Ghosts, or a one-off experiment. In fact, it’s a brand new sub-series.
“We want to establish our own new subfranchise,” Kurosaki said. “Our own new branch of the Call of Duty tree. What we are developing here could certainly support multiple games. We’re trying to develop a very rich world that we’re not even close to exhausting.” A first look into the game certainly signals quite a leap forward and talks in favor of Kurosaki’s words. Interesting for you to know: both Kurosaki and Minkoff arrived to Infinity Ward in 2014 after serving in Naughty Dog. They have The Last of Us and some Uncharted series titles on their portfolio and arrived to their new studio to help shape their next vision.
Call of Duty: Infinite Warfare Ventures into Science Fiction
With their last game Infinity Ward is taking us somewhere different. We will travel to outer space, covering a guerrilla war between the Earth nations and space dissidents over natural resources. Using all the luring characteristics of that futuristic setting, Call of Duty remains loyal to its roots. Infinite Warfare is, above all else, a military tale. We’ll get into the role of Captain Nick Reyes, leading a whole platoon of fighters to the edges of the Solar System. Their relationship and the intricate nature of leadership seem to be core elements of the narrative.
Of course, it’s not only the setting that changes. Following it comes a whole bunch of mechanics and gameplay elements that distance themselves from other Call of Duty games.The boots-of-the-ground experience will not go away but we’ll mix it with some zero-gravity action and the ability to fly a spaceship and engage in battles with it.
Answering to the criticism that Infinite Warfare is receiving because of all these points, Kurosaki downplays the negativity. “I’m sure that the Infinity Ward team felt the same kind of tremendous burden when they went from World War II to modern warfare”, he said. “It’s an entire world with new weapons, vehicles, AI, under-the-hood stuff. We’re doing the exact same stuff here. This is as much of a sea change.” Infinity Ward seem reassure of what they are doing and invite us to play it out.
Gamescom 2016 saw the presentation of Infinite’s Warfare zombie mode. The game is landing on November 4 and, as usual, coming for PC, PlayStation 4 and Xbox One.