E3 2012 | Project P-100 is a Pleasant Surprise

Sure, a new Pikmin and Mario title is nice, but there was a severe lack of big name announcements at E3. That’s what makes Project P-100 such a nice surprise.

Platinum Games is no stranger to Nintendo consoles, having developed both MadWorld back on the Wii. With Project P-100, they’re bringing a unique approach to the beat-em-up genre: instead of controlling one hero to wreck havoc, you’re controlling an entire group. A group that can form into various weapons, such as a fist, sword, or gun, to help bash their way to defeating an oncoming alien assault.

While we did get plenty of hands on time with other titles using the Wii U‘s game pad, no other Nintendo would feature such button mashing or quick reflexes. See, the pad itself is incredibly lightweight and extremely comfortable, despite how wide the thing looks. Thankfully, my massive hands didn’t break the thing in half, nor did the lightweight design hamper my experience, which proved to be surprisingly challenging.

My time with the game was brief, as the demo was limited to just a short seven minutes, but the gameplay is simple enough that I grasped things pretty quickly. Your hero, or group of heroes if you want to be exact, has a battery charge that powers their special attacks. This is filled up by performing basic attacks, meaning you’ll have to mix in both if you want to be successful. Combine that with the need to dodge oncoming attacks from stronger enemies and you’ll get an experience that seems similar to a Ninja Gaiden type title, only without the near impossible difficult the series is known for.

That’s no to say that Project P-100 is easy; don’t let its charming visual style fool you, as simply button mashing won’t guarantee success. You’ll need to be careful, otherwise you’ll end up like my first play through and meet defeat.

Project P-100‘s concept is simple, yet addictive. The game combines button mashing with score tracking for each boss, as well as mixing up the action with the occasional platforming puzzle, some of which take place on the Wii U’s game pad, to help bring something new to look forward to for the system’s launch later this year. Here’s to hoping we learn more about the title in the near future, as well as just what heroes named “Vending Machine Man” and “Toilet Bowl Man” are capable of.

Share this article:

Share on facebook
Share on twitter
Share on linkedin
Share on tumblr
Share on email
Share on whatsapp

Recent Posts

Fanatical Take

Obsidian Entertainment’s, Grounded, Could Be A Sleeper Hit

Obsidian recently gave gamers a chance to check out a short demo of their upcoming game, Grounded and we think it will surprise many.

Final Checkpoint Podcast

Hyper Scape and Mortal Shell Impressions | Final Checkpoint Podcast Ep. 44

This week, Joel and Ben discuss their 4th of July activities including the hating of fireworks, the death of a horse, and an eye injury. They also cover the latest …


Was Ubisoft Forward Worth Watching or Was It a Step Back?

Ubisoft’s big digital showcase finally happened as Ubisoft Forward showed us a glimpse into what’s coming this year and beyond from Ubisoft’s biggest studios. It also didn’t show us glimpses …

Gaming News

We Miss G4! VENN Could Be The Next Best Thing

A 24-7 gaming and pop culture TV channel is launching. Will you be watching?

Game Deals

Video Game Deals of the Week! July 8th 2020

There are a ton of summer sales going on this week in Video Games across all platforms – with Steam leading the pack. Below are a few of the standouts of the week!

Final Checkpoint Podcast

The Last of Us Part II Spoilercast | Final Checkpoint Podcast Ep. 43

This week Joel, Ben, and special guest Logan Myer discuss their thoughts on The Last of Us Part II. This is a spoiler-heavy discussion from start to finish so if …

New Merch In Stock! ✊🏾

Ultra soft, authentic ringspun cotton. 100% of earnings will be donated.