What a week it’s been for Diablo III. Going against launch issues, Blizzard‘s latest title was still able to sell 6.3 million copies.
Just as impressive, the game sold an astonishing 3.4 million copies in the first 24 hours, not to mention 1.2 million copies were sent out to all World of Warcraft Annual Pass members, meaning that on day one, 4.6 million gamers were able to play Diablo III and now 7.5 million have ventured into the world of Sanctuary to fight evil.
Oh, and those numbers don’t include players logging in from Korean LAN centers.
“We’re definitely thrilled that so many people around the world were excited to pick up their copy of Diablo III and jump in the moment it went live,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We also regret that our preparations were not enough to ensure everyone had a seamless experience when they did so. I want to reaffirm our commitment to make sure the millions of Diablo III players out there have a great experience with the game moving forward, and I also want to thank them for their ongoing support.”
For anyone who waited until 3 AM EDT/12 AM PDT for Diablo III‘s launch, they were met with the inability to log in, several authentication errors, and poor server latency. These issues have been remedied, but it still marred the game’s launch, which people have waited over a decade for.
“Regarding today’s announcement, we recognize that setting a new launch record is a big achievement,” Morhaime continued. “However, we’re especially proud of the gameplay feedback we’ve received from players worldwide. We’re pleased that Diablo III has lived up to players’ high expectations, and we’re looking forward to welcoming more players into Sanctuary in the days ahead.”
Expect our full review of Diablo III later today.