Posts Tagged ‘PC’
The final of the three DLCs FromSoftware developed for Dark Souls II, Crown of the Ivory King is live on all platforms. Will you be able to conquer Drangleic’s latest adventure?
The Vanishing of Ethan Carter was “weird fiction” pulp done right, and it looked amazing. If it were a dame that had walked into my office I could safely say she was a looker. She had legs that went on forever too. I assumed control of the paranormal P.I. Paul Prospero, a burned out detective […]
If the lack of Team Ico games irks you and you still cling to hope that The Last Guardian will be released in your life time, then Vane may be just what you’re looking for. From what we’ve seen in the TGS 2014 Trailer, Vane invokes the feel of a Team Ico game. Focus is […]
The Vanishing of Ethan Carter is the first outing from indie studio The Astronauts, which was founded by the original founders of People Can Fly, and is currently planned for PC and PS4 releases.
Lords of the Fallen looks better and better each time I see it and it’s about time people start noticing. Developed by Deck13 Interactive and CI Games, Lords of the Fallen is looking to deliver a tight action-RPG experience for the new consoles.
For all you sci-fi and fantasy lovers out there, the immersive world of Shadowrun is finally back in the form of Shadowrun: Dragonfall – Director’s Cut on Windows, Mac, and Linux.
Rockstar Games has officially announced the long-awaited release date for their biggest and insanely ambitious title, Grand Theft Auto V, on Xbox One, PlayStation 4, and PC.
As I’ve said in a previous article these last few days, I’m relatively new to the Borderlands franchise.
Mortal Kombat X is looking bloody fantastic.
Yesterday I had the pleasure of meeting with Ubisoft representatives and getting a private demo of both Assassin’s Creed: Unity and Assassin’s Creed: Rogue.
One of the first large games we’ve gotten to take a look at was Xaviant’s new “first person caster” Lichdom: Battlemage.
I stopped by the Double Fine booth this morning to check out their title Massive Chalice and was lucky enough to catch up with Brad Muir, the development lead, and get a description of the game from the man himself.