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Madden 2012 Demo Impression

Madden 2012 Demo Impression

by Baron W.August 9, 2011

When you hear the words “milked franchise” Madden often comes to mind. The reason being is there are hardly any changes with the newest iteration, other than some slight improvements here and there and an updated roster. The team over at EA Tiburon has taken this criticism to heart and have strived to really improve the latest installments of the Madden franchise. With that being said Madden 2012 in my opinion has to be the best version of Madden to date.

I’ll remind everyone to take everything I’m with a grain of salt. I have been playing Madden for nearly ten plus years and I remember the glory days of Madden, when it actually felt like a football game and less like the sport on TV. What I mean by this is there weren’t any fancy camera angles when kicking the ball, no fancy camera angles before the pre-snap, and the defensive hot route menu didn’t activate because you wanted to hurry up and get back to the action. And most importantly the game didn’t hold you by the hand. I understand playing a sports game like Madden can be extremely difficult to newcomers, but isn’t that the reason for an easy difficulty setting, or how about sliders that can adjust the computers intelligence level? Or even better, the games built in Training Camp that will go over all the positions you will play in a single game of Madden.

Please excuse me for my semi-rant there. Now that it’s out the way we can actually focus on the pros and cons of this year’s game. The best way I figured to cover everything is to give each thing its own individual section, hence the below PROS and CONS section.



Camera Angle

One of the major gripes I have with the game is the camera angles, why do I have to look at the teams kicking the ball from the left/right side during a kick off? Or when I need to kick a field goal the camera zooms out to almost a box view of me kicking? They didn’t need to change the camera views on that at all, something else that bugs me is you have the option for the classic view. But you would think after selecting it I don’t know say three times in a row the game would remember that “Player A” doesn’t like the dynamic view, so load the classic view. But apparently they decided we would enjoy hitting the trigger buttons to get the classic view back again and again and again.


This has to be one of the things that has plagued Madden for generations, and it is still present, albeit not as much as last year’s iteration. There were several instances within the game where my wide receivers would not even motion to catch the ball when they we’re clearly within range of it. In NCAA 2012 the college players make more of an effort than the Madden 2012 players, it’s absolutely appalling the blatant laziness. And please don’t give me that BS about ball awareness, and speaking of awareness. How is it the computers A.I manages to know the exact moment to deflect the ball when their clearly not looking back at the Quarterback throwing it? In these situations the wide receiver should have a slight advantage because A) he’ll know before he leaves the huddle the ball is coming to him. OR B) he’ll be looking at the Quarterback for the first 20 yards or so of his route.

The last thing I noticed is the Quarterback. Usually when you want to throw a bullet (fast throw, usually between 10-25 yards) it leaves your hands immediately. Now it actually takes a moment to leave your hands and this can be a good thing and a bad thing. Bad) if you need to get the ball out quickly to receiver for a short gain. Good) if you’re on defensive side of the ball, because it gives you a few more seconds for a sack.



They still have the options for last year’s Madden that featured GameFlow; which drastically speeds up time between plays by pre selecting plays for you to choose from based on what the defense looks like. The standard 3 block, playbook is available as well. EA Tiburon added something I really like. If you’re new to the world of Madden there are many types of defensive coverage’s that you probably heard of, but never knew what they meant or when to use them or when you were selecting them. EA Tiburon has integrated within the play calling menu, what each play does exactly. So if you want to blitz the offense, you’ll see at the bottom right of the play call screen a small red box with the word “Blitz” inside of it. Stating that this play will blitz the offense, or if you want to do a “man-to-man” coverage you’ll see a small box highlighted green with the lettering in it. Doing something like this is truly innovative to me and will help ease people into the game better when choosing specific plays for certain situations.


Besides the issues with the quarterbacks holding onto the ball too long or the wide receivers being lazy, when you get the ball in your hands the game feels smooth. They have completely eliminated the stop and go issue you would feel when running with the ball. They even made the game more intuitive to the specific players run style. I felt subtle differences when running with my Half Back vs. running with the Corner Back during an interception. Braking tackles is now completely streamlined. Whenever you break tackles now whether it is from juking or a spin move the player will try his hardest to keep that momentum to get extra yards. Previous versions of Madden had issues where whenever a player would break a tackle they would either get stuck in the animation for far too long and be tackled soon after, or they would break the tackle and run backwards which is not helpful at all in a game of inches. Overall I am happy about the feel of the game.


Graphically Madden has been one of those games that would jump slightly with each new iteration, but this years jumped by a lot. It looks absolutely beautiful besides the crowd and mascots; those have always looked a bit blocky to me. They’ve paid incredible detail to the uniforms and the players on the field. Even the cooler filled with Gatorade looked good, the one glitch I did notice is the bears mascot only had one ear loaded in on the demo. I’m assuming it was a glitch and won’t be in the final product.

All-in-all this is only an impression of what I managed to get from the Demo. Hopefully the full game will not have the issues in it that I listed in this article. Madden 2012 will be available on August 30th 2012, but I recommend you wait at least one week for them to do the roster updates and patch all the online issues. Because if history tells us anything, a majority of the games released this generation have patches or fixes that you need to download first.

About The Author
Baron W.
  • Action Bastard

    Geeez Breezy, you bring that technical writing here and analyze this game to hell. :p

    It’s fun, still, I need something revolutionary before I buy another Madden game. NCAA 12 is the truth.

  • Although your break down of the game was good, from the demo I found a few flaws that ruined the game for me. One of which the kicking. I have played football games since the regular nintendo up the present religiously. I have never had so much trouble kicking. The Power/accuracy meter is crazy lagged and can never get it inside the right band and end up shanking an extra point. I know you might say “newb”, but from all the games i’ve played with similar meters (pretty much ever football game prior to NCAA/madden 06 and most every baseball game in the last 10 years or so) and i can still say i’ve never seen a worse meter. Another key deficiency that i found is the of the wide receiver or the corner backs when going for the ball for the catch. I have run into multiple times taking an action for the catch and when the CB goes for the ball his animation for a long high stretch slows down and my player either passes straight through him as if he was a ghost or my player defies all laws of physics that we know on earth and rapidly accelerates around the CB almost as if he was a celestial body and gets sling shotted around him to who knows where, WITHOUT any contact. Also, the game graphically is beautiful but I found with the extreme detail and extreme contrast (far more drastic then my HD tv or even being at the field for that matter) It makes the game a little harder to see those tight holes in a defenses run stop to squeak through. All in all I am going to buy the game in good faith that these problems will be fixed. After all it is just a demo. and it was a small download so you know it was held back on a lot from the final product. Thats just my 2 cents

  • Caroline ODonoghue

    So for 5-6grand i can get a hyundai tiburon 03 with about 70-90kmiles. Now a employed engine or transmission is about 400$ ea so im thinkijg saybit breaks down in 2-3years thats cheap to repair. But my dad instructed me hyundai’s are garbage made. What sporty auto can i get with 6grand other than a hyundai? Thanks.

  • mike s

    I can’t figure out how to lateral and I looked in my instruction book they sent and it doesn’t tell me how to lateral. Does anyone know if you can lateral in madden 09 or if it is just a Xbox thing?
    Thanks so much for any help.

  • Roar me R

    So for 5-6grand i can get a hyundai tiburon 03 with about 70-90kmiles. Now a used engine or transmission is about 400$ ea so im thinkijg saybit breaks down in 2-3years thats cheap to repair. But my dad told me hyundai’s are garbage made. What sporty car can i get with 6grand other than a hyundai? Thanks.

  • isk8at818

    With the launch of madden 09 an ad appeared with john madden complaining about people going for it on 4th down. For years instead of fixing the glitches and bugs that plague the game; ea tiburon always looks to rename a flaw and call it a feature. For example this year features the first sports game that “adapts” to you. This new feature is the result of more than 10 years of complaints that the game’s AI simply cheats more on the harder levels like all pro or all madden. Online you will people who refuse to play people who won’t punt on 4th down, demanding a strict real life simulation. What I noticed was missing is any admission that the game sometimes resembles a glitchy arcade game rather than real life. How do most of us get on 4th and long so often without being cheesers? 1. game balancing– the AI code seems set to prevent human leads going into half-time or the end of the game. The cpu players become dynamic–like a linebacker keeping up with your fastest receiver stride for stride. A 2 min. drill and you hear AI robo qb “has been perfect on this drive” no one drops a pass, none sail too high, none batted down, fumbled etc. Meanwhile the cushion your players gives receivers a spaceship could land in. Your o-line allows 3 sacks in a row by letting defenders blast through. If you manage to scramble and throw a pass to an open receiver, you hear “and he just drops it” or “how did he drop that?” 2 or 3 times in a row. So you’re winning by 3 with 48 seconds left and they Will end up with the ball back and robo qb to a possible win. A simulation starts with the program not the players. They say if you gained yards on 1-3rd down you wouldn’t be on 4th dwn. YEAH!!! so fix it? What do you think can be done to resolve the 4th down problem?

  • Stevalicious

    how good are the courses there. im only in middle (8th) but im pursuing a career in game design. my dad works at UCF and says the course isnt the best. during college i plan on getting a job at EA Tiburon as a Q.A tester (quality insurance) which i looked up the requirement online. any other colleges in orlando with a course better than full sails?
    VMG for what college are you working in addmissions? if its U.C.F then do u kno the guitarist for the music department?

  • zaclo

    I know this sounds really weird, but I have a chance to be on G4 Television Network as the Tech. Correspondent Host. I am already a professional video gamer thanks to all of you at Yahoo Answers who voted for me in the past. All I have to do to become a correspondent for G4 TV is win the most popular vote. Can you all please vote for me?

    My gamer name is Glitch_EA, because I am a video game tester for Electronic Arts Tiburon Studios and my job is to find the glitches.

    Please vote for Glitch_EA here;

    Thank you all so much for your support! I hope to see you on television soon!


    ~ [GB]Glitch|EA ~