The Fanatical Five | Things a Superman Game Needs to be Good

Superman is the Chicago Cubs of video games. Deep down, everyone would like to see them win the big one, have a great season/game, but instead, they’re their respective fans’ “lovable losers.” Time to change that. Superhero movies are everywhere right now, and with Injustice: Gods Among Us – a game that we liked very much featuring a story centered around both a good and bad version of the most famous, if not most popular, superhero – and the Batman: Arkham series, DC Comics and WB Games have shown us that good superhero games are possible. The question is how to make it happen for Superman, who brings a unique layer of challenges to developers. Fellow TGFer Jeff Smith helped me come up with the Five Things a Superman Game Needs to be Good:

SupermanReturns

1) An Epic Story

A common complaint about Superman is that there aren’t any good stories featuring him as the main character, to which I say “go read this, this, this, or this.” It can be done and done well, it just needs to be done in an interactive medium now. Let DC’s best writers get in on it, whether it’s Grant Morrison, Geoff Johns, whoever, and let it take us from Smallville to Metropolis and the rest of the world; not for the sake of doing another origin story because, let’s face it, everyone knows Superman‘s origin, but to give us a sense of Superman‘s connection to the world (see this scene) as well as what keeps him grounded (like the Kents in Smallville, for example).

SupermanApokolips

2) An Open World

If Superman Returns for the PS2 and Xbox 360 got one thing right, it was the flying. Unfortunately, Superman was limited to just flying around Metropolis. No, that’s not enough. Let’s go big. Keep Big Blue around Earth — we can go elsewhere later — but let him be able to not only protect Metropolis, but other locales if needed. Perhaps have a hub accessible by flying straight up, into the upper atmosphere; from there, the player can select from a series of side missions that are generated, taking place in areas all over the world. Think about it – Superman can go from putting out a fire in Metropolis to saving people from an earthquake in Africa to dealing with a tsunami in Asia. The possibilities are truly endless.

Superman Injustice

3) Gameplay that Works

Back to the flying part of Superman Returns: it was fun, easy to figure out, and gave a true sense of how fast Superman can travel. Now we need to find a way for the rest of the gameplay to give us a sense of how it feels to be Superman, much like how the Batman: Arkham series has done for the Caped Crusader. This means Superman needs a credible threat, not just street thugs who manage to get ahold of Kryptonite. Look to Superman: The Animated Series for inspiration: there, Superman was still… well, super… but also vulnerable to more. A cannon could take the wind out of him. He could be hurt by electricity. If it’s established early on that Superman‘s powers have limits, then you have more freedom for his opponents. He could be dealing with an invasion from the Phantom Zone or Apokolips, though I’d rather Darkseid not show up in the first game of a potential franchise. Perhaps Lex Luthor works behind the scenes to get some of Superman‘s lesser-known villains together – think Parasite, LiveWire, etc. Mix that with giving Metropolis its own health bar, like in Superman Returns, or a city “morale” bar… that way, the gamer is tasked with acting like Superman would… that car being thrown at you won’t hurt YOU, but it could kill someone around you. Do you dodge it and let someone die, or take the hit, losing some of your own health in the process?

SuperLEGO

4) DLC that Makes Sense

You know it, I know it: developers LOVE DLC. That’s fine, and I’m sure DLC would happen for a Superman game – heck, it did for Batman: Arkham Asylum and Arkham City. If there must be DLC, then take it in one of two directions: either have it be made up of additional side missions that take place within the main game’s storyline, or utilize DC’s Elseworlds line to cherry pick stories that can be played as standalone adventures. I’d gladly pay $15 for a chance to play through several hours of gameplay based on The Death and Return of Superman or Superman: Red Son. Give the gamers a reason to keep coming back to your title.

Superman64

5) Don’t Rush It

Superman Returns was mediocre because it was a movie tie-in that tried to cram too much into a short time frame. Superman 64 was terrible because it was just unfinished… again, developers either didn’t manage their time properly or were rushed. The next Superman game – and there will be one eventually – should be very carefully and slowly produced, not alongside a movie, but along a reasonable timetable. Don’t take a decade or anything, just make sure it’s the best game possible before unleashing it upon an unwitting public.

Got any further suggestions? Let us know below.

Share this article:

Share on facebook
Facebook
Share on twitter
Twitter
Share on linkedin
LinkedIn
Share on tumblr
Tumblr
Share on email
Email
Share on whatsapp
WhatsApp

Recent Posts

No Rest for the Wicked Key Art Gaming News

No Rest For The Wicked Launch Trailer

Many people are most familiar with Moon Studios from their games in the Ori universe. Those games are filled with some of the best and most complex platforming mechanics and …

Features

Are Subscription Services Like Xbox’s Game Pass Good for Developers?

People have questioned the benefit of Game Pass since its original release in 2017. Subscription services can have amazing benefits for the consumer but does it negatively impact developers? The …

Kamikaze Lasspalnes in game screenshot PAX East

A Plane Dating Sim? Kamikaze Lassplanes @ PAX East 2024

When we say that Shidosha has an interesting taste in games, we are not exaggerating. Are you into bullet hell shooters? How about dating sims? Well if that piques your …

No Love Lost - person fighting an alien creature PAX East

A Colorful Competitive Extraction Shooter – No Love Lost @ PAX East 2024

No Love Lost is a new extraction shooter from Ratloop Games Canada. You are dropped onto an alien world and have to compete against not only the enemy team but …

Heartworm game art. A woman with short dark hair holding a camera PAX East

A PS1 Styled Masterpiece – Heartworm @ PAX East 2024

PAX continues to deliver new and unique gaming experiences. This year, one of our favorite games was Heartworm, a PS1 style horror game with Tank controls. Inspired by games like …

Warframe and Soulframe Live Devstream at PAX East Gaming News

Warframe and Soulframe Make an Apprearance at PAX East 2024

Digital Extremes held their most recent Devstream live during PAX East 2024, celebrating 11 years of Wareframe. One of the most exciting bits of news was the deeper look into …