If you’re into retro reboots, then what I’m about to tell you might just tickle your fancy. Originally for the Commodore 64; Apple // series; and Atari 400/800, Spy vs Spy was a breakout hit “back in the day,” and has now been digitally remastered for all Apple devices! Sticking true to its original form, this Spy vs Spy reboot brings the bombs, the brawls, and the black and white MAD magazine spies to the present day so you don’t have to feel nostalgic any longer!
Developed by Robot and Pencils Inc. the Spy vs. Spy reboot has received a slight makeover, while keeping the core objective of the game the same: escape the embassy with the top secret briefcase in hand; assemble and disassemble traps to beat your opponent and be the spy who comes out on top. So how exactly has Spy vs Spy transformed? It’s more “advanced-technology-friendly” of course!
Spy vs Spy takes full advantage of newer technologies by showing off it’s beautiful retina graphics. What’s even better, is that you can also play in “retro mode” which brings a classic 8-bit, old-school feel to your device!
There’s also an online multiplayer mode where you can compete against other players! Since Spy vs Spy links up with The Game Center, you can play against Game Center friends and make a name for yourself on the leaderboards!
You’ll also find yourself trapped in 16 new embassies; don’t worry though, the original 8 are still included! You can also customize your matches allowing you to choose your difficulty and the IQ of your opponent. Try to achieve a perfect score and escape the embassy before time runs out. Earn achievements from The Game Center and remember:
“If you don’t succeed at first…spy, spy again.” –Alfred E. Neuman
Spy vs Spy can be found in the iTunes App Store currently on sale for $0.99 in celebration of the release; once the sale is over, it will be available for $1.99! Check out the trailer below:
*Features:
- Online + Local Multiplayer Support – sabotage and intrigue included.
- 16 Brand New Embassies – for a total of 24.
- Play alone in Custom Matches for all 24 embassies, each with 5 levels of difficulty – you select the IQ of the opposing spy.
- Retina graphics for the new iPad and iPhone.
- New, full screen club-to-club Combat in Modern mode.
- Modern & Retro game modes – both featuring Simulvision™, Simulplay™ and your very own Trapulator™.
- 5 types of Booby-Traps – play as the famous Black and White spies from MAD Magazine.
- Integrated Game Center Leaderboards and Achievements.
- Includes the original theme music plus 4 new remixes.
- Universal app – play on iPad, iPhone, and iPod touch





I love playing the old school 8 bit rpgs like Dragon Warrior and Final Fantasy. Unfortunately they don’t make those games like they used too. Even the SNES games like Chrono Trigger were good. I just want to make my own at this point.
I am trying to make a map from Donkey Kong Country look like the game was made for NES, not SNES. I’m using Photoshop CS5 and have Pixen at my disposal.
Also, if anyone has any pointers on how to create 8-bit sprites and backgrounds, they would be appreciated! Thank you very much.
Hi,
The question is how is -56 stored in an 8 bit memory. I have used 2′s complement (hopefully correctly) to find that the signed version of this in binary is 001000. But how would this be stored in 8 bits? Would it be 11001000 so all the numbers before the actual number are 1′s, ie, the opposite to if you were storing a positive number everything before it would be 0?
Thanks hope that makes sense!
Can someone explain and show the steps : How can you convert -17 into 8-bit unsigned binary? I a little confused.
Thanks
I tried doing it with Garageband, but every time I selected the 8 bit plug in, my speakers gave out and I had to restart. Any other programs (not plug ins) that I could use?
I’d like to take a coloured logo and convert it directly into a Nintendo NES 8-bit style piece of font/graphics. Is this possible for a laymen like myself?
Cant we simply use the mul operator, to multiply
The exact statement…
Write 8086 ALP to perform multiplication of two 8-bit hexadecimal numbers. Use
successive addition and add and shift method. Accept input from the user.
I know what they do but why does the 24 bit DFDR have an 8 bit alpha channel and what does it do? Is it just for downloading information or is it just for testing? The old 8 bit DFDRs were so much simpler….
What is the 8-bit binary number that is the two’s complement of 01100001?
I’m trying to install Homeschool stuff onto my old LG desktop. It let me install it, but I can’t run it because it says “Your display must be set to 8-bit 256 colors for this application to run.”
im playing a game then a error pops up and it stops the game and my computer just goes to 640×480 resolution but i cant make it higher and 8 bit colour it stays like that until i restart my computer …any help?