The three minute snippet is taken from the game’s tutorial level and briefly shows off its much touted ‘cut and take’ combat system.
A simple tap of L2 initiates ‘Blade Mode’, which allows the player to line up a precision sword strike on their chosen target – be it a docile water-melon or angry solider – and chop it up in any way they please. Severing a live target in the correct way (as indicated by a red cross-hair) allows Raiden to rip out and absorb their ‘nano-repair unit’ to keep his all-important ‘fuel cell’ meter topped up. Blade Mode itself is directly tied to this reserve, so zero fuel means zero free-form slicing.
The demo also shows off a brief combat section, a dash of free-running and a smidgen of not-so-subtle stealth, while the screenshots show much the same thing- only with more hyper-aggressive helicopters.