League of Legends: The Reigning Champion of the MOBA Scene

First things first, let’s establish that almost all traditional games are essentially the same game. The differences crop up when you exam how certain staples of the genre are implemented. My of choice is . It happens to have the largest pro-scene at the moment, which is always entertaining, but its popularity is a coincidence. I’ve been playing since beta and have really loved it the entire time. My experience with the original was limited, but I’ve spent my fair time with and have really come to the conclusion that if you’re looking for a traditional MOBA, is the way to go. My main comparisons will be between these two games, seeing as I have the most experience with them, and they’re also the two most popular titles out at the moment.

So what separates League of Legends from its competitors? What lead to it being far and away the most popular title in the genre? Contrary to what you might think, it’s not actually champion design, in my opinion. There are so many champions for all of these games (80+) that you’re bound to find a solid collection of awesome champions regardless of game. In fact, one of my favorite champions of all time is Polywog Priest, in Heroes of Newerth.

So what is it?

Now, many of the differences between these titles are actually topics of fairly heated debate, fans of each game insisting that “their game does it best” each with their own arguments. Before we’re done, I’ll address those, and make my personal arguments, but I’ll try to start with the least controversial of them. So let’s begin.

The Jungle:

The Jungle describes the area between the lanes, and is divided by the river. The river is the quickest way to jump from lane to lane, and is free of obstacles, while the jungle consists of winding paths and is populated by neutral creeps. NPCs that can be attacked by either team. This holds true across the genre. What League of Legends does differently than the other two is that it fully intends the jungle to be an alternate leveling option, separate from lanes.

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The map for every MOBA ever.

This version of of early game, referred to simply as jungling, allows for a much different type of play. Players must play mind games with the opposing team, to appear and assist different lanes at unexpected times, while also countering the opponent jungler by disrupting is path. It is also up to the jungler to secure the Dragon spawn, a particularly strong neutral creep that, when killed, rewards each member of the team with a large amount of gold.

In Heroes of Newerth, jungle creeps come in “weak” “medium” or “strong” camps, as well as Kongor and “The Ancients”. There are only two things I don’t like about the Heroes of Newerth Jungle, and one that I really do. Firstly, I don’t like how there are very few champions designed to operate in the jungle, and it’s not designed to be a standard leveling option, this eliminates an entire form of early game play, leaving standard laning as the only option.

Also, the rewards for killing The Ancients and Kongor reward only a single player. While Dragon and “Baron Nashor” (The Kongor analog) provide active benefit to the entire team. While yes, giving the Kongor buff to your carry will increase your likely hood of winning, which is beneficial to the entire team, it’s not a tangible benefit. The players don’t get to feel that reward.

The one feature I really prefer from Heroes of Newerth though, is that there are champions and items designed around utilizing neutral creeps as pets. Mind controlling them and using their special abilities to fight the enemy team. This is a technically demanding, but very rewarding approach to using the jungle, and I think any MOBA could definitely benefit from including these types of features.

The Lane:

The lane is interacted with in 2 main ways. Firstly, it is where champions do most of their leveling up and gold acquisition. In addition, it is where team push towards the enemy’s main base to win the game. Lanes are by and large the same across all MOBA, but there is one specific difference in how these titles deal with creeps and guard towers within the lane. Namely, In Heroes of Newerth and DOTA, you can kill your own creeps and towers to deny experience and gold to the enemy team, where in League of Legends, you cannot.

This however, does not actually change the way players approach this phase of the game. The goal of the early portion of the game is to get the last hit on every creep you encounter. This is the way you ensure yourself the most amount of gold and experience. In League of Legends, you are dealing with 6 creeps per wave, and in Heroes of Newerth and DOTA, you are dealing with 12 (6 of your own, and 6 of the enemy’s), but your actions and interests are actually no different: Last hit everything.

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Noobs are pushing their lane too hard...

The difference merely comes down to focus. In League of Legends, since you are concerned with half as many creep, the rest of your time goes to harassing and zoning out enemy champions. This happens in DOTA and Heroes of Newerth as well, but less so, simply because more of your time is spent focusing on creep. I consider this a high point for League of Legends, as last hitting creep is generally considered the passive, mundane portion of the phase that is required simply because it makes you stronger for the “real game”: The champion fight. Zoning and harassing is a much more organic and interactive process, and the more you do that, the more entertaining that early game phase is.

Team Fights:

Team fights in MOBAs are exactly what they sound like, 5v5 confrontations. It’s pretty hard to get in to specifics here, as it depends on what champions are present. The “metagame” is a shifting thing; One day heavy focus on durable champions may be a fad, and 6 months later, maybe the craze will be all teams that have AoE damage. It’s impossible to pin down these specifics as they’re so malleable. One thing that I can say on the subject though is the different fundamental design beliefs we see in how champions interact with each other.

In League of Legends, champion abilities are meant to be used consistently, defining how that champion plays, while items are used as passive stat increases, determining how effective that champion will be. In Heroes of Newerth, and to my understanding DOTA as well, champion abilities are not in any sense “spammable”. With heavy resource costs and game changing effects, landing or missing a handful of abilities can change the entire outcome of a game. In addition, there are many on-use items that players have access to. This lets players have access to powerful abilities that are useful to almost all champions, but at the cost of spending gold on them.

Again, I tend to think more highly of League of Legends’ design scheme. Heavy on-use item utilization begins to homogenize play styles: All carries should get Shrunken Head, so when fighting an Agi carry, they’re all going to have the ability to become immune to skills for a short amount of time. In League of Legends, you make a lot more sacrifices, because you can’t just guarantee that you have an escape mechanic, or a surviveability tool. If the champion you choose doesn’t have an escape, you have to learn to play with that weakness.

This is the same line of reasoning that views frequent ability use in a favorable light. It defines champion choices the entire game to a greater degree than does a champion who uses a standard auto attack half the time, and only unloads abilities in team fights or ganks. I’m not saying that champion selecting in DOTA and Heroes of Newerth is irrelevant, anyone who has played any MOBA knows that is the opposite of true. However, what champion you chose is necessarily only relevant when you are taking actions specific to that champion. This comes in to play in primarily two situations: When you are auto attacking (you are ranged or melee) or using your abilities. The more you take these actions, the more you are realizing the uniqueness of your choice.

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One of these champions as an escape mechanic. The other a snare. Neither can have both.

It should be noted that as a result of the frequency of ability use, that ability power scales inversely with this. The fewer abilities the game intends you to use, the more powerful they are. In fact, even in general, team fights in League of Legends are resolved less quickly than in other MOBAs. Again, I prefer this method simply because longer confrontations let shine better players. The more actions people are requires to take, the more time there is for the best players to separate themselves from worse players. An example I like to use is while playing an FPS game, I enter a room and see a guy facing the other way with my retical right on his head, he loses. He could be the best player in the world, but in this case, he lost, because all it takes is one bullet. In reverse, I will never be able to beat a pro-StarCraft player, simply because one “exchange” is 20+ minutes long.

Odds and Ends:

A few things that don’t really fall in to larger, over arching categories are:

  • When compared to League of Legends, the other titles posses visuals that are less readable, with less contrast due to color choices being restricted, and the lighting doesn’t help define areas. In comparison, the ground texture has too much contrast and therefore leaps to the front to the attention of the eyes. This leads to visuals that are much more difficult to keep track of.
  • The item shop in League of Legends is better organized. While all the titles split items up by intended use, Heroes of Newerth and DOTA stop at broad categories like “support”, where League of Legends will have a “Defensive” tab, and then “Health”, “Armor” and “Magic Resist” sub tabs.
  • League of Legends utilizes more distilled design. To use the aforementioned creep denial as an example, simply put, more complex mechanics do not make a game better if they focus on the wrong things. This address, and refutes, the core stance of the very common argument that “Heroes of Newerth / DOTA are harder to learn, therefore better. League of Legends is for noobs”.

In the end, League of Legends has improved about the strengths of the genre, while putting less emphasis on its weaknesses. As such, we’ve seen a very organic growth in its popularity compared to its competition. The average gamer may not be able to articulately convey why League of Legends is the better game, but the massive popularity difference is the side effect of its superiority simply “being the case”.

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Though there is one thing will never have...

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28 comments

  1. I perform league of legends very last time, i use 2 days occasions to obtain it, trigger i never want my mom and father know. so i want to down load quickest so i can play.

  2. I believe that you should have mentioned in your article at some point that League has been a Free To Play game since it’s launch while Heroes of Newerth only recently went Free To Play. The way Riot Games monetized their product is what lead them to have such a huge fan base. If you looked at the end of the beta for both (Heroes of Newerth and League of Legends) they had the same number of players but BECAUSE Heroes of Newerth had a 30$ price discouraged people from playing the game. THAT is why League of Legends the most popular game. If you had a choice of paying to play or playing for free the choice would be obvious.

    Another point I would like to make is that you don’t mention DOTA 2 at all. Though it may just be in beta at the moment it already has a huge fan base. Valve has improved the graphics in the game which was limited by the Warcraft 3 Engine. The competitive scene is huge, so many teams have sprung up after the 1 million dollar (The International). Valve has basically taken all the DOTA fans and brought them to DOTA 2 since it’s a complete copy of the game just revamped graphics. That means they have as many as 7-11 millions fans just waiting to get the game when it releases. This RIVALS the League of Legends fan base so at least mention DOTA 2.

    Though your point of how League of Legends has a lighter graphics unlike Heroes of Newerth and DOTA is legitimate, I don’t agree with your final two points. If you just look at the shop itself as a new player, sure it’s incredibly organized but then put it into context of the game. Every champion has a different way to build the items and if you don’t build correctly then you aren’t making the most of your character but as a new player you wouldn’t know which items to get. That’s why it doesn’t matter if it’s more organized because as you play the games you get used to it and eventually figure out where everything is. Finally your third point, though Riot Games took out the deny function and many other mechanics they also added a huge number of other mechanics. One can say that League of Legends is JUST as complicated. Look at what they added. Summoner spells, masteries, runes. These first three give players advantage over other players making it harder to face people. They also added the buffs (red, blue, nashor buffs) and the invis bush (brush?). So I wouldn’t say that League of Legends utilizes a more distilled design.

    Overall it was an alright read but you can see the bias in your article (though you do mention that it’s only your opinion). And sorry for the grammar mistakes, I didn’t really proofread my comment.

  3. I have been actively playing League of Legends and realized following each recreation i received encounter to gain a level for my profile. I was asking yourself what for the duration of a sport allows the amount of knowledge you achieve in the end. Thank you!

  4. So i have a toshiba laptop my brother gave and i use it to play minecraft and generally league of legends. Its at present running in the lowest settings but i still only get 10 fps and lag spikes

  5. I acquired rid of my WoW account a although in the past but I heard this game (League of Legends) is pretty good. Would I like it if i utilized to be an avid WoW player? Also, is it free?

  6. Elinor Sturgell April 29, 2012 at 8:12 am -

    So i have a toshiba laptop my brother gave and i use it to perform minecraft and generally league of legends. Its presently running in the lowest configurations but i nevertheless only get 10 fps and lag spikes

  7. Saundra Jarvie May 4, 2012 at 4:02 am -

    I just want to know how i can get much more time on my 7 day XP improve in League of Legends after server down-time. Or is the timer automatically paused when the server goes down?

  8. Marcie Thach May 7, 2012 at 6:55 am -

    I really like Honey garlic spareribs of Hon’s in Richmond and range 9 in Vancouver. How do I make these?

  9. I think that is one of the such a lot vital information for me. And i am glad studying your article. But wanna observation on some general issues, The site taste is perfect, the articles is in point of fact excellent : D. Excellent task, cheers

  10. I recently downloaded the game League of Legends. I can’t play it though, since every time I open it it says that the server is unavailable. I am connected to the internet, so that shouldn’t be a problem.
    Can anyone with knowledge of this tell me how to fix it?

  11. I have seen people playing DotA Allstars one player with cheats on frozen throne, but for some reason i downloaded a map but it does not show any player slots. Do i have to update my software or download a special map?

  12. I’ve been playing dota for more than a year, but I’m not good enough to rank 1st in our local lan games. Any tips? Hehe.

  13. I’ve been playing dota and when i use sand king, and use epicenter then blink, i miss a pulse but in the wcg games, not one pulse is left. All pulses hit the enemy. How do you do that?

  14. sick_mick_101 July 28, 2012 at 1:28 am -

    Could you kindly put the link as the answer if you have the download for the dota themes for handphone,sony ericsson model.Thanks,help if possible thanks alot.

  15. wwwavid360gamercom July 28, 2012 at 2:13 am -

    I love Dota and some times i get tired of playing the same thing so i would like to play some fps or rpg games or pretty much any game that is awsome. P.S i might get red fraction or unreal tournament. Here are my specs

    Direct X 9.0c compliant video card with 128MB RAM (NVIDIA 6600 or better/ATI X1300 or better, excluding ATI X1550).

  16. A few days ago, I went browsing dota workshop and saw the items in it.
    So after browsing, I wanted to try making some myself, but didnt knw which software they used. So I would like to knw what software is normally used(best if free) and also a basic tutorial on how to make some items or how to use it would be awesome thanks

  17. Due to me formatting my computer I would like to keep League of Legends on an external hard drive to avoid installation and patching. Does anyone know how to do this?

  18. I recently got dota 2 keys and would like to know if i reinstall Steam and Dota 2, do I need to input the beta key again or get another one? Also, can I log in or play dota 2 with another pc?

  19. How do you level up faster in DOTA? Do you have to last hit kill? I dont get it, my teammates are already lvl 16 and im still level 12. BTW, I use Kardel. If there is another hero thats better to lvl up, please share.

    Also, 1 more question, what button do you press to bring up people’s health?

  20. I just looked on youtube what the heck DOTA is, and it’s some type of Warcraft 3 thing. Well I have WC3, so how can I play this DOTA game or whatever it is?
    Wait a minute, is DOTA a free thing to download, or do you have to pay for it?

  21. I just started league of legends yesterday and im lvl 5 and i only have about 5-6 usable charcters im just wondering how you get more charcters i see a whole bunch but i dont know how to unlock them someone please help