While there’s a general consensus that we enjoyed our time with TERA at PAX East, there was a concern that we’d be playing a game more akin to Dynasty Warriors than an MMORPG. However, a new blog post from TERA‘s official website shines some light on the issue, possibly even giving us hope for a questing experience unlike any other MMORPG.
Among the features highlighted in the short blog post are:
- Playable Prologue: You become part of a beach landing gone awry. Can you save your allies and prevent a military disaster?
- Badder Bosses: New tactics and deadlier attacks from early-level foes. You’ll earn those levels.
- Quest Variety: Dozens of new quests that take TERA far beyond repetitive “hunt,” “gather,” and “deliver” tasks, and reveal the world’s rich history and cultures
It appears as though the experience we’ll find in TERA will be more akin to an Action RPG over an MMORPG, though we’re quite curious to see how that’ll end up in terms of the end game content TERA will feature. With the open beta coming up this weekend, we’ll all be able to find out for ourselves what’s in store before the game’s May 1st release.