The internet has been abuzz with the recent announcement of Crysis 3, Crytek’s crown jewel. The original Crysis set the graphics bar for the PC and since then the CryEngine has been the envy of many developers. The preface of Crysis 3 certainly tickles the trigger-happy gamer inside of us, “become the hunter”, yet didn’t the others?
The original Crysis introduced us to the nanosuit and the concept of “adapt to survive” as we fought against creatures we didn’t understand. Crysis 2 brought the fight closer to home as we became the weapon and humanity’s last stand. All very good premises to create an original IP out of, but where I always felt that Crysis games could use some work was in the execution of said story.
Sure the graphics were breathtaking, the lush landscape of the East Phillipinnes in Crysis, the incredible skyline of New York City in Crysis 2, and now Crysis 3 boasts a combination of both as New York City has been transformed into a rainforest housing “seven distinct environments” all shielded by a weird “nanodome”.
Of course your nanosuit gets an upgrade, allowing you to embody the hunter; “Use a lethal composite bow, an enhanced Nanosuit and devastating alien tech to become the deadliest hunter on the planet.”
Return to the fight as Prophet, the Nanosuit soldier on a quest to rediscover his humanity and exact brutal revenge. Adapt on the fly with the stealth and armor abilities of your unique Nanosuit as you battle through the seven wonders of New York’s Liberty Dome. Unleash the firepower of your all-new, high-tech bow and alien weaponry to hunt both human and alien enemies. And uncover the truth behind the death of your squad while reestablishing the power of human will in a rich story full of exciting twists and turns.
My main concern is the underlying story of Crysis 3. Underneath the glamor of the graphics and cool combat, will there be a story strong enough to carry the game? The original Crysis lacked a good story and felt more like a tech demo, and I was relieved to see that Crytek has addressed this, which led to Crysis 2 outselling its predecessor by almost double.
With the advancements in graphical technology found in games like Assassin’s Creed: Revelations, Battlefield 3, and upcoming titles like Max Payne 3 and FarCry 3, if Crysis 2 doesn’t deliver an impactful story it may not make much of an impact.
It’s becoming increasing difficult for games to set themselves apart as a “shooter” and use mulitplayer as its selling point, case in point: SOCOM.
Here’s to hoping Crysis 3 blows us away with the single player campaign, as well as the multiplayer gameplay of course.
[box_light]Assess Adapt, and Attack starting spring 2013 on Xbox 360, PlayStation 3, and PC.[/box_light]