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Nintendo Jumps on Autodesk’s New Gameware Technology
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Nintendo Jumps on Autodesk’s New Gameware Technology

by Baron W.March 7, 2012

When new technology is announced there’s a bit of to it but that’s hardly the case for it seems.  We spoke about Autodesk’s Gameware technology earlier today on the site here, and apparently from whatever Nintendo saw during Autodesk’s conference, that was enough to convince them to enter into a landmark license agreement with Autodesk. Allowing Nintendo to use the software for all future games.

Under the terms of  agreement, Autodesk, Inc. has granted Nintendo the right to provide licensed Wii U with three Gameware products: Autodesk Scaleform middleware for user interface development, Autodesk Kynapse middleware for artificial intelligence and Autodesk HumanIK middleware for interactive character animation.

The Autodesk Gameware product line is comprised of production-proven development solutions that have been used in at least 1,000 games to date. This technology helps developers enhance production value while reducing development time, enabling them to focus efforts on creating compelling gameplay that resonates with consumers.

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About The Author
Baron W.
Baron (known to mortals as Breezy) is an avid gamer and an even bigger Tech-nerd. Breezy is our resident Technophile and keeps the site updated with cool tech news and interviews. He is currently seeking degrees in both Game Development and Game Design, and one day hopes to make his crazy ideas a reality. Breezy is known for going off topic and saying random things, if you ever speak with him expect the conversation to go south rather quickly. Breezy is also obsessed with technology and loves to drool (not literally) over them. Breezy has Intel inside.