A game like I Am Alive is heavily dependent on creating a strong sense of atmosphere, as such the games music will play a big part in that. With such importance put on the music, who do you get to do the work? A man like Jeff Broadbent of course.
Jeff is no newcomer, he’s worked on AAA games such as Transformers: Dark of the Moon as well as several scores forfilm and TV; including work for CBS, MSNBC, the Discovery Channel, National Geographic and VH1.
[quote]“Jeff Broadbent’s music for I Am Alive perfectly captures the atmosphere and emotion of the game. The music matches the creative direction.” - Sergei Titarenko, Producer, Ubisoft Shanghai.[/quote]
The I Am Alive original score combines sublime ambiance, emotional intensity and thematic compositions to immerse players in this post-apocalyptic survival experience. As composer Jeff Broadbent explains,
[quote]“A sense of environmental desolation was essential in crafting the aural landscapes of I Am Alive. Because of this, the music often uses ethereal and sound-design inspired approaches, blending organic and synthetic elements to create the sonic imagery of devastation and abandonment within a crumbling city. The quest of our unnamed protagonist to survive and protect the young girl Mei allowed for the use of poignant emotional themes and motifs.”[/quote]
To hear the main theme for the upcming game, as well as other work by Jeff Broadbent you can head to his website. There you’ll find a full portfolio of the composers stunning work!