Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Gameplay
Fixed where last round of upgraded ammo didn’t have upgrade effect
Jockeyed survivor now glows for infected team in all cases
Fixed exploit that allowed Jockey players to get instant recharge of their ability
Fixed Charger ability timer not resetting when killing a survivor with low health on their third strike
Charger now applies a small amount of damage when charging through physic propsMatch Making
Changed how requests are made to master server for group servers
Fixed sorting on group servers UI
Reduced update work on group servers UIMiscellaneous
Made the water shader support splitscreen on the PC
Miscellaneous fixes in the subtitles
Updated system tray icon
Fixed Survival timer issue caused when voting for round restartSDK/L4D2-LD/Hammer changes
When browsing for a func_instance filename, the proper path relative to the current bsp will be returned. This allows level designers to use instances from the base game in dlc maps without having to manually fix up the filename
Changed base.fgd default skybox to one that exists in L4D2
Added env_instructor_hint to fgd, as well as content/game icon images
Deadline URL fix
Added missing vmt for env_instructor_hint
L4D Addon Support – restored missing delivery van modified VMT
L4D Addon Support – restored missing shelves metal 3
L4D Addon Support – restored floodlight generator switch
L4D Addon Support – restored missing airliner content
Updated vbsp to correctly handle instances within instances
Fixed the fullscreen engine changing the Hammer views, requiring a restart of Hammer